1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.4 hrs on record
Posted: 30 Oct, 2015 @ 2:26pm
Product refunded

The vast majority of reviews are quite decieving for this game, in that they paint a picture for this game that makes it seem like more than it really is.

The 2D naval combat and the camera that's way too close makes the game feel extremely small and claustrophobic and makes combat a nuisance at best, and on top of the terrible camera, the heavy amounts of aim assist make it very dull, tracking your shots hardly matters since your shots effectively home in on the target so long as you're in range and have charged your broadside shots and the turrets are literally an autolock and fire themselves when you're in broadside mode.

The controls and functionality are very off-putting as well, this game was very obviously made for consoles and wasn't properly ported to PC, there are no options in game, only a settings launcher that pops up before you enter the game so if you want to change anything at all you have to restart the game before you can. Keyboard and mouse controls feel pretty slip and slide too.

Finally there's all the comparisons to Freelancer I want to put to bed.
I played Freelancer for hours, probably hundreds of hours, I absolutely ADORED Freelancer, it was the ideal space sim for a plebian like me, nice and simple and really pretty while still feeling like it's in space.
This however is no Freelancer.
The combat is way too basic, the movement is way too restricted, the world is far too claustrophobic. Everythings packed and squeezed into this tiny 2D space where the concept of up and down are alien to the player character.

Sorry Freelancer fans, you're gonna have to keep going without.

Overall this game's pretty naff.

It should have been a Naval game.
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