28 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 6 Jun, 2022 @ 10:32pm
Updated: 7 Jun, 2022 @ 6:56pm

Time for my semi-annual Gladius DLC review:


Tyrant Guard: I was pretty unimpressed by their statline but with the ability to ignore line of sight and ranged damage reduction their seeming mediocrity is made up for by being very consistent, able to always hit a target in range as long as you can see them regardless of obstructions or line of sight.


Forgefiend: A ranged version of an already very mediocre melee unit. The Forgefiend is a ranged version of the Maulerfiend with two gatling guns and not much of anything else. By time you unlock it its pretty much lost its worth. Could do with being on the same tier as the Hellbrute at least.


Ghost Ark: Absolutely BROKEN. There's no way this thing won't be either heavily nerfed or moved up 2-3 ranks in the tech tree. The Ghost Ark is a Doomsday Ark that swaps out its main gun for transport capabilities and the ability to heal Necron Infantry. Its Gauss Array weapon deletes infantry and the heal takes necrons from being very sturdy to borderline unkillable. The way it's unit blurb is described it seemed like it would gain the ability to spit out a necron infantry squad whenever X number of necrons die near it but nah it just has a +8 heal with a 1 turn cooldown.
This thing is silly, as much as I love it I have to admit that its outright broken.


Megatrakk Scrapjet: A great model, Orky D*ck Dastardly charging around the battlefield in his dakkamobile. Statwise its a cheap early game ore dump, nothing spectacular, it'll do some decent damage and won't die super fast but becomes irrelevant pretty quickly.


Tiger Shark: Appropriately powerful but as a tier 10 tech unit it will rarely be relevant. Being a flying unit it has a decent edge in mobility over most other super heavies.


Devil Dog: A midgame vehicle that's only really good against infantry and light vehicles.


Scouts: They're snipers for space marines, alongside Devastator marines and the fortress of redemption it adds to the intensely annoying 3 range threat that Space Marines pose. Their description mentions shotguns so I thought they would be able to swap out their sniper rifles for short range shotguns but they cannot. They're just another stealth sniper unit.


Skitarii Rangers: See above. Snipers for AdMech.


Hornet: Unimpressive early game ore dump for the Aeldari with light anti-armor weapons. Mostly functions as a scout unit, just about makes the Shining Spears irrelevant if not for the fact you have to research it.


One of the less inspired unit packs with only a couple worthy mentions. Bought it to support the devs and add to the power creep, if you're tight on money its an easy pass.
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