Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You make some pretty cool stuff btw.
im trying to make a escape from tarkov rp type thing
[The Weapons of Metal Gear Solid] lua/weapons/mgs_psg1t/shared.lua:14: attempt to concatenate a nil value
1. unknown - lua/weapons/mgs_psg1t/shared.lua:14
first it works then not i clean steam download cache and test only this mod alone same thing
1. The range made any sort of usage of it quite impractical if you were moving faster than walking. That's probably the realistic choice, but it just didn't fit the more frantic playstyle that often ensued when my friends and I would PVP, since players often move far faster and more unpredictably than NPCs.
2. I often used parkour mods with the stealth mod as it is quite fun, but sprinting up to an enemy (NPCs or players) would often cause an auto-vault since I was close enough to the collision box and it threw off my aim.
Maybe have two versions of the weapon, one with a short, more realistic range, and one with a longer, more quick combat suited range. Or maybe have an extended range when sprinting as a compromise between the two, if that's possible.
If these cases are non-issues for most people using the mod, I wouldn't worry about it.
my version will be removed, and won't be reuploaded, thanks for letting me know