2 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 182.3 hrs on record (19.2 hrs at review time)
Posted: 21 Sep, 2023 @ 9:13am
Updated: 29 Jun, 2024 @ 3:37pm

Payday 3 is confused as to what it wants to be at a fundamental level.
The previous games are famous for their average heist length of around 20-30 minutes, where all 20-30 minutes are packed with fun gameplay.

Payday 3 launched with 4 out of the 8 heists (which are still the BULK of content) able to be completed in around 7 minutes. The entire design of the game is confused, it wants you to speedrun objectives, but the armor system punishes you for doing just about anything, but there are several mechanics to keep you from camping. This ends up becoming a very incredibly hostile player experience that just isn't very fun.

I put the blame entirely on Mio, he doesn't have any hours in Payday: The Heist and has barely played Payday 2, so how the hell is he supposed to direct a sequel to these games? Then, when he adds something stupid like the required modifiers, he goes on his gay little VTuber streams and literally pulls a Bo Anderson by saying "Your Opinion; My Decision".

As long as Mio is still in the game director seat, I have no confidence that the direction of this games flawed fundamental systems will actually be addressed. Especially armor, which is the most egregious anti-fun mechanic in the entire game, which was a choice spearheaded by Mio. As well as the infamous circle objectives, another "brilliant" design choice that Mio came up with. His nonchalant attitude towards the people who criticize his awful game direction proves to me that he is the sole reason this game is so unfun.

Get this man out of the director chair, I would rather have Bo Anderson than this incompetent fat gay furry.
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