21 people found this review helpful
Recommended
0.0 hrs last two weeks / 42.3 hrs on record (30.9 hrs at review time)
Posted: 27 Mar @ 9:55pm
Updated: 27 Mar @ 10:04pm

Exodus is an absolute banger of a continuation of the original games. While much different in many aspects, it still keeps its unique Metro feel while offering more freedom to explore the world and expanding on world-building, with a much-needed graphical improvement so we can now really admire just how repulsive the mutants are.

While with the old games we were used, for the most part, to a very linear and streamlined gameplay style, this time around we get a semi-open world game. As we leave the metro and Moscow altogether and get on a very long trip by train, we stop along the way in a few big places, each very different from the others, places that are free to explore and scavenge.
Most gameplay mechanics are still what we were used to already but with much-welcomed improvements. We no longer have to buy equipment and consumables, however, we now get to craft our consumables and manage the two kinds of resources. You can modify your weapons on the fly now, wherever you are, and any weapon upgrade you find is now permanently added to your collection to use at your discretion.

Storywise, this was probably my favorite of the 3. I really liked the previous plots, I felt a lot more attached and immersed in the community/family building and human-centered journey story than the metro plotline or the rather more mutant-centered story of the first two games. Seeing and exploring more of the post-apocalyptic world was one of my favorite things about the game, learning about how communities outside the metro survived and developed, each different from the other was quite nice. The moral points are still a thing, but there are way fewer of them, and much more intuitive, while in the previous games, I was always slightly conscious of them, this time I didn't give them much thought and I've still got most of them by just playing as I normally would.

On the technical side, I can't say I've really experienced any major issues, though that should be expected 6 years after release. I've only experienced one random game crash in 30 hours, and that was toward the end of the game, which was no big deal anyway thanks to the frequent autosaves and quick save, I do wish however that more manual saves could've been a thing. One other minor thing would be that the game never launches in fullscreen as it should, but that's quickly fixed by alt+tabing out and back it to the game once you get to the main menu.
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