5 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 3.1 hrs on record (0.4 hrs at review time)
Posted: 9 Sep, 2019 @ 6:14pm
Updated: 10 Sep, 2019 @ 6:58am

The reason for the many bad reviews are because the game has been done with blade and gorn, among a few.

- Has a few glaring issues and the weapon handling needs to be further prototyped. While the weapon moves slow, your grip clench would be loose and that physics seems decent. But when swinging at higher velocity, you would clench tighter, giving a more rigid extension of your arm to weapon. It’s all about how that energy transfers conceptually. Right now, aside from that, is the end or very tip of weapons right now feels “floaty”. It should have a mass of its own because that’s where all the centrifugal energy is sent to. Mass at velocity, right?

This game has potential. It’s pretty. Which is why I always hated blade and , which looks so cartoony.
I def think many people don’t “get it” with having to learn how to operate with virtual objects because the concept has not been totally mastered yet. And I 100% hate pure rigid weapons extending from my wrist like some sort of massless rapier.

The enemies in this game are cool, and at least compared to the games I’ve seen, ai here appear to be anticipating attacks. I can quickly raise my sword and see them flinch to block what they think I’m going to do. That’s dang impressive right there. That is exactly what I want in an npc Melee combat enemy. There is adversarial subliminal dance that is not tactics driven, but more primal behavior. Such as flinching in defense, jumping back when you make sudden movements. It’s animal instinct plus higher order tactical thinking = good enemy AI in my humble opinion. Perhaps the early stage grimey undead may be more clumbsy and gutsy. There needs to be more personality to it. Using a simple backwards propagating neural net would enable AI to “learn” you and your fight style. Lots of ideas here :)

My stance is this game shows potential and the devs have some interesting stuff going on with the enemies.
Thumbs up for a solid first step into a very challenging concept!
We all forget how cool it is we hold a sword and physical fight these non existent enemies. Still blows my mind.
Encourage the devs if you don’t like it! It’s promising enough that I can see them fixing some obvious issues
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