3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 424.6 hrs on record (347.1 hrs at review time)
Posted: 3 Mar, 2018 @ 7:41am
Updated: 16 Nov, 2018 @ 2:11am

Early Access Review
The ideea of the game was good, the way it was done is bad. Some systems are okay while others are complete garbage.
The game is gonna die unless they do a complete revamp, but they won't and this is why it is going to die.
One of the main reasons this game is dying is the bad Dev Team, slow updates. When you do get some updates its skins instead of actual game content and if you report anything to them, including exploits, they ignore it. I don't mind its how i got some ♥♥♥♥♥♥♥♥♥♥ from the shop, if they dont wanna listen.
Much to say about the game, had a super lengthy review last time, will try to make this one shorter with just some pro-cons type list.
PROS:
- The ideea
- The world building/teraforming
- Graphics can be nice at max.
- PVP can be fun, despite being clunky.

CONS:
- bad implemented ideea, on many levels. from skill tress to time to build, to skill gain/loss systems when dying, etc.
- the town building altho satisfying, it takes months to get anything done with a full team of men.
- not solo friendly at all.
- bad and nonsensical skill trees.
- GRIND bigger than Korean RPG's, wich you see 1 in 5 reviewers moan about. Doing 1 task 10000times just to gain skill level, that task ultimately leading to nothing fruitfull, except gaining said skillpoint.
- some skill trees are ultimately 10 times grindier than others, this lack of balance makes for the annoying grind. A cook can make ♥♥♥♥ food to grind up his skill, but his food will get used. (thats a +). A smith will make ♥♥♥♥ quality nails to upgrade his skill, those nails end in the trash, as noone wants to use low quality nails. Game is famous for afk-autohotkey farming in 1 spot while you go off to work, just to come home and see you gained 3skill points.
- quality system that i personally think kills the game. As people are so focused on quality, newbies have a hard time integrating into an allready built guild as noone wants to use their low Quality items. Ultimately this means there is no beggining to mid-game, just end-game.
- basicly the game is made as a money-grab. Everything is made so hard so you pay $$ to the devs to give you XP boosts n whatever else to make life easyer. New character? 10 $. A came you cant really play with just 1 character as you have to less skillpoints.
- to little content outside of building and PVP. that's why they make the building take so long. Joined many guilds that took 2-3 months just to get a very very smll town going, just to see them quit right after, as the game doesnt have anything else to offer.
- static loading bar mechanic for every action you do. You afk the game more than you play cuz of those. Wanna equip a item? 5 sec loading bars that say 'equiping'. Hammer in a nail? 10 sec loading bar for u. This is why you can do this with hotkeys and being afk. Game needed to be more dynamic, swing the cuting axe yourself, swing the hammer. Not just have an automated loading bar/animation. Try teraforming a plot of land, see how 1-2 hours pass to level enough ground just to build a stupid house.
- to many bugs/exploits.

Much much more, this in essence boils down to, great ideea, badly done. Like severly badly done.
And a $ hungering dev team. Truly regret wasting the 300h i put into it, but i was on medical leave at the time, had nothing better to do.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.