1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 15 Mar @ 2:02pm

Good game overall.
I have a few complaints but for a 1 play session incremental game that costs a couple bucks, it's well above board.

First, there's about a 1 second delay when changing between shop/skilltree/reward menus. Probably imperceptible for most people but when you know what upgrade you're going for its a pretty noticeable snag in the game play loop.

Second, as soon as i got 10 units the actual combat devolved into 1 strategy. Just spamming all of them down in the center of the screen seems to be the best strategy for just getting some resources and going to the next run. Again, for a 2 hour indie game this isn't unreasonable, but i would have liked to see some sort of combination mechanic for the units to keep the quantity down. Let's say 10 of them combine into 1 with 12x the stats, reduces the amount of clicking to get a run started and making the placement stay relevant.

Lastly, i would have liked to see some sort of indicator of what upgrades unlock further options. This is the most minor gripe considering you can just buy it and move on the a different path, but with some of the upgrades opening up at 5/10 on the previous, it would have been good to have a little indicator on the edge to show which ones going deeper.

All in all the style is good, power scaling feels solid and has a few unique ideas the make it stand apart from games like Max Manos and Nodebuster. 8/10

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