Stellaris

Stellaris

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Elves of Stellaris
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File Size
Posted
Updated
2.529 GB
29 Apr, 2017 @ 6:23am
15 May @ 10:15am
102 Change Notes ( view )

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Elves of Stellaris

Description
Adds custom space elves with new: portraits, outfits, hairstyles, ships, city styles, flags, name lists, megastructures, traits, civics, events, and way too much more to put in a tiny blurb like this.



Ships
  • Elven
    Naboo meets Imperial themed ship set. With elfy vines. Or something. All vanilla ships, civilian stations, and select megastructures included.

Portraits
  • Elven
    A variety of elf portraits with varying clothes and color options.
  • Dark Elven
    Several sets of dark elves to antagonize the other elves.

Origins
  • Elven Foundations
    • Your people came of age on a world populated with the many wonders of an ancient Eldar empire.
    • Highlights
      • Custom Star Cluster
      • Has Elven Ruined Orbital Ring on Homeworld
  • Arcadian Symbiosis
    • Your civilization arose as a grouping of sparsely populated natural habitats cowexisting with sentient plantlife.
    • Highlights
      • Custom Star Cluster
      • Treants coexist on your world
  • Celestial Throne
    • Many millennia have passed since this civilisation found everlasting peace and eternal life at the end of a long journey, and the start of an even longer exile.\nLong enough to forget that no dream truly lasts forever.
    • Highlights
      • Custom event chain: The Day You Vanished with the Stars
      • Custom Ridiculously Large and Psychotically Colorful Home System
      • Homeworld Unique Megastructure: Eternal Array
      • Starts with Unique Relic
  • Sunless Realms
    • Miraculously blossoming in a system with binary black holes, your civilizatin’s only light ahs been that of the divine Moon.
    • Highlights
      • Custom Star Cluster
      • Homeworld: Permafrost World
      • 2 Additional Permafrost Worlds in Home System
      • Note: This origin is specifically made for building tall!
  • Subterranean Inception
    • For millenia your civilization existed in the vast caverns of your homeworld. Eventually breaching the surface your people are now ready to break through another barrier: space itself.
    • Highlights
      • Suitably Dark Elven Custom Star Cluster with Creepy Megastructure Habitat
      • Homeworld: Speleoterrestrial World
      • 2 Additional Permafrost Worlds in Home System
      • Note: Creepy Megastructure can be repaired via a Decision with the right tech!

Elven Names Lists
  • 7 Elven and 3 Drow namelists. Ayleid, Quenya, Sindarin, Altmer, and some randomish stuff. Drow have real Drow, Dunmer, and a sort of mixed list.



Gameplay
  • Spawns… ENABLED! Adds Elven Fallen Empires, elven primitives, and allows default spawning of existing elven empires.

Other

Compatibility



We have a Discord Server! Join us here[discord.gg]!


  • I want a patch for X super cool mod!
    That’s great! Go make it! :-D We found supporting too many patches seriously cut into the development time we had available for the main mod. We will be happy to post any patches people make up at the top of the description however. Let us know about any patches you make in the comments!
  • I want the version of this mod for some silly past version of Stellaris!!
    There is no past version of stellaris. There has only been and only will be THIS version. Suggestions of past versions are clearly Blorg conspiracy theories.
  • Hey! The games says this mod is for some stupid OLD version of Stellaris! What gives!?
    Try deleting your <My Documents>/Paradox Interactive/Stellaris/mod folder (but make sure you don’t trash non-steam mods if you have any). Then verify integrity of Stellaris’ files in Steam. That’s the best way to smack Steam into shape! :-)
  • Will you do ships of X, Y, Z, or Q?
    NO! Because I’m already busy enough with 3 ship sets.
  • Why do Drow/Ilythiiri ships look just like stupid elves!???
    It makes it easier to update the mod without having to deactivate half the ships every time. We’ll announce when the drow ships are ready for use! In the meantime, pretend those ship styles aren’t there.
  • Can I has just the ships!?
    No you freak! This is an elf mod! The ships are for the elves!! … No elves spawn normally so if you don’t want elves, just don’t pick any.
  • I don’t read stupid FAQs so I’m going to ask a question covered here!
    OK but some of us may have a little fun at your expense.
  • Can’t the elven ships be made out of wood, use sails and shoot magic arrows?
    These aren’t the elves you’re looking for. They can go about their business. Move along. :-)

Popular Discussions View All (12)
29
14 May @ 9:52am
Bug Reports
doctornull
18
2 May, 2024 @ 6:53am
Portraits 2.0 Suggestion Collection
doctornull
7
2 Jan, 2024 @ 1:04am
Steampunk Elves Ideas
doctornull
5,953 Comments
Princess Stabbity  [author] 10 hours ago 
@Dinzu: Right, that's unfortunately a UI issue, so there's nothing we can do. It seems to be hardcoded that only specific resources can be listed under upkeep. And another issue is that scaled modifiers don't display their scaled value in the summary.

But at least the actual mechanics work correctly if you ignore the tooltips.
Dinzu 13 hours ago 
Looking at the files it seems to be working correctly. It just lists trade as a produced item in the jobs description in-game for some reason, causing a bit of confusion.
Dinzu 13 hours ago 
Not entirely sure if it's a bug, intended or some other mod of mine doing it, but with the Celestial throne Origin every 'Celestial X' job provided by leaders consumes Trade instead of generating it making them cost both Consumer Goods and Trade.
1963390950 28 May @ 2:23am 
Hey, could you re-upload the old version mod for 3.14? The 4.0 version has too many mods that just won’t run, so I'm thinking about going back to 3.14.
TheGrandN  [author] 27 May @ 2:43pm 
@lemurs
Whoops. That sounds very plausible. I'll ... get that fixed for the update. (We've got one coming soonish, won't be game breaking.)
lemurs2 27 May @ 12:08pm 
Okay, GrandN I swear I am not wrong this time!
Error in the the good Dark Elves, their home planet has a special blocker giving merchant jobs, which do not seem to exist in 4.0. I have trader jobs but no merchants. So, yeah, I have 125 merchant jobs empty since it no longer exists.

N, which thing did I over look this time?
TheGrandN  [author] 27 May @ 10:14am 
@Octo
If possible to do, yes. Focusing on more important replacements at the moment though.
OCTOP01 27 May @ 9:29am 
Does the art department still consider the possibility of adding unique fallen empire cosmogenenis ships for the elven shipset?
doctornull 27 May @ 8:27am 
Leader mass death during Synth ascension had been a bug back in 3.12:

https://forum.paradoxplaza.com/forum/threads/stellaris-leaders-mass-death-during-synthetic-ascension.1681853/

Dunno how they fixed it (or if they did) but it might be worth looking into for elves.
TheGrandN  [author] 27 May @ 8:23am 
@Tyra
The roadmap is the new portraits 2.0 first, then dark elf ships. So... eventually. :lunar2019piginablanket: