Stellaris

Stellaris

1,099 ratings
(-United Traits-)
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456.010 KB
26 Jan, 2017 @ 11:42am
27 Oct, 2023 @ 11:26am
90 Change Notes ( view )

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(-United Traits-)

Description
This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). New traits are defined in a separate file, therefore vanilla traits are not affected. These traits are more or less balanced according to initial game traits. Exact machine traits are slightly better to make game more balanced.

Supported languages are English, German, French, Spanish and Russian. Please contact me if you can translate to another language supported by the game.

Please let me know if you want some area covered by a new trait (discussion link). You can let me know your comments regarding balance here: discussion link.

List of traits: link to discussion.

Change log:
V 1.0: 24 traits added.
V1.1: 10 new traits were added: slaver, grunt, loyalist, rebel, scavenger, hive, clone, advanced engineer, advanced sociologist and advanced physicist. Trait robot tuned.
V1.2: 11 new traits added: small creature, big creature, wanderer, hedonist, extreme harvester, super efficient, survivalist, obnoxious, replicator, prey and unreliable.
V1.3: 13 new traits added: ancient, parasite host, criminal, lawful, exterminator, invasive, fanatical, self-sufficient, mercenary, servant, mineral consumer, food consumer and energy consumer.
V1.4: several traits were revised to be more diverse and balanced.
V1.5: updates implemented for 1.5 Banks, ethics attraction and consuming of goods modifiers have been added to traits, happiness modifiers to other species updated according to vanilla game. Hive mind ethics considered when traits are selected. New traits individualist, collectivist and psi-gifted have been added.
V1.6: 4 new unity traits added: united, extremely united, divided, extremely divided. Previous traits also received modifiers regarding unity and food output when they are consumed.
V1.7: 7 new machine traits added: super efficient processors, inefficient processors, super inefficient processors, extreme mass produced, extreme custom made, completely recycled, super luxurious.

Trait Hive
The mod has trait Hive which was created before Utopia :). Also it allows highly unified play style without negative/positive features of Hive-mind and it is an option for players who do not have Utopia.

Please check out my mods:
United Sci-Fi races (200+ races)
United traits (70+ traits)
Extended Vanilla Clothes (1100+ clothes)
United Sci-Fi: Robots (includes extended SD portraits)
United Flags (various Sci-Fi and other flag collection)
United Small Tweaks (minor changes for gameplay)
Better map - significantly better display of empires in the map.
Pirates Removed - pirate mechanic disabled.

Conflicts with other mods
The mod adds only new traits and increases window for modification of species. Only possible conflict if the same trait (names match exactly) is added by another trait mod. In case other mod changes window it depends what is changed if only interface\species_mod_window.gui it should not cause conflicts.

Also big thanks for
• Translation to Russian by CT-3007 and nidhegg.anth;
• Translation to Spanish by (Es)ven Hassel;
• Translation to German by Maboy;
• Translation to French by Age of Sigmar.
Popular Discussions View All (6)
19
18 Apr, 2020 @ 11:13am
Bug reporting
Fugasas
17
6 Mar, 2018 @ 12:15am
Translation of mod
Fugasas
14
29 Nov, 2019 @ 5:51am
Bring balance for traits
Fugasas
436 Comments
Firefox 11 May @ 1:51pm 
I have really liked the traits so I checked and made minor changes to make it at least run-able

https://sp.zhabite.com/sharedfiles/filedetails/?id=3480077186
Cedric Scum 11 May @ 1:21am 
Broken for now. Really need update. A lot of empires was build with this mod!
The Casualist 5 May @ 12:24pm 
Mod is broken at the moment. At least for me. Games crashes after loading ingame after empire selection.
Sir_Sense 4 Apr @ 11:17am 
what exactly does the immortal trait do?
Ganyu 8 Mar @ 4:37am 
@Seelenschwarz Work, thanks
Yän 1 Feb @ 2:43pm 
@Pipakrax
steamapps\workshop\content\281990\850721710\common\traits
First # is game #. Second is mod #. This can easily be identified if you have steam url display enabled. Easy fix takes 1 minute. Be sure to press ctrl + f while in the notpad to find the line fast.
Type in "leader_age" and press the down button to seach this instance down the notepad. Theres only about 5 instances so quick rewrites and onto gaming in under 5 minutes max.
Pipakrax 11 Jan @ 11:55am 
@Seelenschwarz I din't find any "united_traits.txt" on my computer, either on stellaris folder in steam either in mod folder.
JonasIV 2 Jun, 2024 @ 1:49pm 
too much effort
Seelenschwarz 31 May, 2024 @ 8:53pm 
Its a 1 minute thing to fix this mod like Selmephren writes just replace

leader_age =
with
leader_lifespan_add =

at

common\traits\united_traits.txt
JonasIV 19 May, 2024 @ 8:29am 
traits with lifespan changes (ancient, immortal) dont do anything anymore but otherwise everything else works