Cities: Skylines

Cities: Skylines

81 ratings
Airport Jetbridge Prop Pack [Deprecated]
   
Award
Favorite
Favorited
Unfavorite
Assets: Prop
File Size
Posted
Updated
23.944 MB
26 Nov, 2016 @ 7:54pm
26 Nov, 2016 @ 7:57pm
2 Change Notes ( view )

Subscribe to download
Airport Jetbridge Prop Pack [Deprecated]

In 1 collection by vasimr22
Airport Props
118 items
Description
**NOTE** This mod has been replaced by a new version here: http://sp.zhabite.com/sharedfiles/filedetails/?id=933788048


This is a prop pack containing various parts to create custom jet bridges for an airport. All props share a common 512x512 texture with a 64x64 LOD texture. The Tri count on each prop varies, however, a configuration that uses all assets will probably be around 600 Tris, and will have around a 200 Tri LOD.

Several of the props included in the pack have several different angles associated with them to accomodate different jetbridge heights (and therefore inclinations). The angles are saved in 5 degree increments from 0 degrees to 15 degrees (i.e. 0, 5, 10, and 15 degree variants). Any height can be achieved by using a good angle choice and sliding the parts of the jetbridge into each other. It should be noted that the move it mod, prop snapping mod, and prop anarchy mod are essential to use these props.

The following props are included:
- Jetbridge hood (the part that covers the entry way to the aircraft)
- Jetbridge cab (the part where the control console is)
- Jetbridge root tall (2 story height pivot point)
- Jetbridge root short (ground level pivot point)
- Terminal root (to be cliped into the terminal wall)
- Terminal bridge (the part with windows that allows the root to be placed further away from the terminal)
- Jetbridge start section (part closest to the root pivot) [angles 0, 5, 10, and 15]
- Jetbridge middle section [angles 0, 5, 10, and 15]
- Jetbridge end section (part closest to the cab) [angles 0, 5, 10, and 15]
- Jetbridge wheels (used for positioning the jetbridge)
- ACU (a device mounted on the jetbridge that supplies air conditioning and power the the aircraft) [angles 0, 5, 10, and 15]
- ACU Hose (black and yellow striped hoses that connect between the aircraft and the ACU)

I didn not include stairs in the pack since there would be too many angle combinations to reasonably do, and they would be fairly high poly due to the railings.
22 Comments
Captain Toof 7 Apr, 2020 @ 10:16am 
Just a friendly reminder...
vasimr22  [author] 7 Apr, 2020 @ 10:11am 
@Captain Toof I don’t plan to delete / remove this asset - if I do, it may break save games
Captain Toof 7 Apr, 2020 @ 9:50am 
Please keep it like your kitten. This pack is still useful for memory efficiency.
vasimr22  [author] 4 Oct, 2019 @ 7:08pm 
Please read more carefully: " This asset pack is not built up. I have others that are."
If you look at my workshop for "prefab", there will be already assembled jetbridge assets. There are others on the workshop as well (I don't think there are any others that use my asset packs though, but there are other jetbridge assets).
hosen 4 Oct, 2019 @ 2:59pm 
Ok thx is there any jet bridge prop / asset that is on the workshop that is completely assembled already
vasimr22  [author] 1 Oct, 2019 @ 4:42pm 
@jjhrurka No. There is no way to make them "functional" in this game. Obviously it depends on what you mean by functional, where I assume you mean "pedestrians use it, and it moves to match the aircraft". If you want the plane to just park at it, use a planestand asset, and then the jetbridge acts as a visual prop. This asset pack is not built up. I have others that are.
hosen 1 Oct, 2019 @ 3:09pm 
And to clear that up are they completely built up?
hosen 1 Oct, 2019 @ 3:08pm 
Is there any jetway/jetbridge on the workshop that are like yours that are functional?
Yote 19 Apr, 2018 @ 6:26pm 
Good to know thank you :B1:
vasimr22  [author] 19 Apr, 2018 @ 3:57pm 
@kineticcrusher A bit of a late follow-up. That's sort of what I thought you meant. These (and the new pack) are only for decoration. It's not possible to make them "functional" in the way that you were thinking. They could be added to a plane-stop, but then they would only be in the correct position for a single aircraft and there is no way to control which plane stops where without removing all other aircraft from the game using the vehicle selector mod.