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The terraformer still creates tiles even if there's not enough supplies. Specifically on my current playthrough I only have one terraforming liquid available, but I built terraformers on several asteroids that were in a cluster (I have ambitions of my own rube-goldberg early game megastructure colony complex) I intended on shutting all but one down then cycling them as needed, however I noticed that several had fired in an impossibly short timespan.
After carefully tracking them for the next two in game years I've determined that some of them are firing at their appointed time despite the shortage of resources. they're not firing each time they're supposed to, it's only about a 30% hit rate, but it is allowing the asteroid cluster to grow far faster than it should be able to with the resources I currently have access to. I guess something is wrong with the flags, but yes, an "on" but unsupplied terraformer appears to still have a chance of generating new tiles
Worth noting though, the physical size of the asteroids goes up as it works, so you end up with planet-sized potatoes when it's done. Not sure if this is a good thing or a bad thing.
Its also very easy to modify with Notepad ++
All it does is add a building, i dont see why it should stop working for some people, maybe they have too many mods. I know Alpha mod can cause some conflict
But you need: Terraforming liquid AND Terraforming gas available ( actively getting mined) TO SEE THE BUILDING AS AN OPTION. Just modify the requirements of the mod with notepad++
and set liquid and gas to 0 and as soon as you get the technology researched for the terraformer it will be a buildable option. You will still need the gas and liquid for it to function. but not to build it.