Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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BLESSED | HARD | 13 LEVELS | VANILLA
   
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4 May, 2016 @ 10:46am
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BLESSED | HARD | 13 LEVELS | VANILLA

Description
HEY, DO YOU WANNA SEE THE EDITOR GET FULLY EXPANDED? CHECK THIS OUT
http://sp.zhabite.com/app/274170/discussions/1/371919771756967000/

Blessed is, at this point, a vintage campaign. I made it over three months ago, back when the level editor first came out, after a long hiatus from playing HLM2 at all. It's far from perfect, but I think it still has some fun & challenging levels in there.

Most of the levels and floors break the new 21 enemy limit, which was a mistake made because I was brand new to level editing and hadn't practiced HLM2 in a while.

A month or so ago I started going back through and editing levels with the new recent feature updates, but I quickly grew tired of it and stopped, so some of the levels will feature new things like bannisters, double doors, free rotation, and even variant objects.

All of the strange sprites in the above cutscenes are from my personal mods and are not included in the campaign itself.

Video is by Enkerro.

ORIGINAL REDDIT POST:

"'Blessed' is a campaign focusing around Don Juan, Jones, and Manny Pardo. It's a 'prequel' sort of thing that tries to adhere to the rules of the 'canon' story. (There's probably a few campaigns like this honestly).

Twelve of the levels feature cover art by me, and 'Fatal' features a guest cover by Oeposej.

This campaign also contains 4 'remix' levels, which are heavily edited versions of maps others have created. Two of these levels were submitted to the campaign by my friends, and the other two are used with the permission of the original creators.

These are:

'Rat Den': A remix of 'House Call' by Grand Wizard Miller.

'Idle': A remix of the original level by Taciturn.

'Snuff': An original layout by heXer that I helped clean up, detail, and overall edited.

'Crossing': An original layout by ExodusTheAvali. He gave me this level for the campaign and I edited it. The dialogue is written by him.

The other 9 levels are entirely original excluding a remix of the first floor of 'Full House' from the original Hotline Miami. There are 23 intros and outros, as well as a handful of secret cutscenes and two possible 'endings'.

The difficulty of the levels is for those who have A+/S ranked all levels, or beaten Hard Mode.
At this time you will find that the final cutscene of the game does not roll credits."
99 Comments
ChumpyBonus34 21 May @ 5:24am 
из-за хейта этой кампании вышел шедевральный редакс :bbtgem:
Ortoles 24 Jul, 2018 @ 6:54am 
You really need to know the floors inside out!
But once you got it, you can rush trough the floors with an incredible flow and feel like John Wick!
Thank you <3
Danny Judas  [author] 27 May, 2018 @ 6:23pm 
I feel like that question answers itself, obviously I didn't .
Sir Spycrab 27 May, 2018 @ 1:33pm 
I have the terrible habit of either playing the original version of something before playing the remake, or not playing at all.
Still, how the fuck did you make this and not think to yourself once that maybe theres a reason why the main game doesn't have rooms with 30 enemys in them?
Danny Judas  [author] 27 May, 2018 @ 11:02am 
You silly silly boi, why'd you play this? Go the play the Redux, it's much better. Silly boi!
Sir Spycrab 27 May, 2018 @ 10:34am 
I just beat this piece of shit campaign and I just wanted to say the following:
Fuck your enemy spam and fuck you.
I'm going to go kill myself now.
Toxic Coffee 9 Mar, 2018 @ 9:10pm 
Robracer mentioned how he couldn't beat this, so I tried it out for myself and found out from the ending that this is truly unbeatable.

I give you my blessings for having the most unique ending on the workshop.
??? 6 May, 2017 @ 6:39am 
wie kann man level herunter laden
Divine 15 Apr, 2017 @ 11:26pm 
is the ending bugged?
Partysnake 29 Mar, 2017 @ 12:44pm 
That's the ending dude