Audiosurf 2

Audiosurf 2

77 ratings
clean_v1
   
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Tags: skin
File Size
Posted
Updated
9.681 MB
9 Nov, 2015 @ 5:00pm
7 Feb, 2017 @ 3:14pm
8 Change Notes ( view )

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clean_v1

Description
None of the skins I could find on the workshop or the default skins really matched what I wanted. So I hacked one together from existing skins with elements I liked.

In the interests of full disclosure, the skins I shamelessly stole from:

- Mainly from the Aurora skin (CHII), mostly because I loved the main track from that skin, but the "aurora" itself was something I found distracting, so I got rid of it.

- The "Classic" skin - Used the track colour scheme from this because it's what I'm used to by now. Also took the ring model(s) from it.

-Simplen1 - Took the code for randomising the skybox from it.

Other tweaks I made from the Aurora skin:
- Slightly changed the camera.
- Got rid of the moon object at the end of the track.
- Changed the sounds back to default.
- Put in a set of 7 space backgrounds.
- Probably some other stuff I forgot.

Things I might change in the future:

- Backgrounds. I'm not 100% happy with how these look.
- Ship. I don't know if I like it being on the same colour palette as the blocks/track. Hell, I don't know if I like it being coloured at all.
- Track end. It does a weird reflection thing that I couldn't figure out how to fix, but might look into further.

I'm gonna put a disclaimer in right here for if anyone decides to use this skin: I am not a coder. I am a player who hacked together a skin. It was made on my desktop, for use on my desktop,so I make no guarantees that it will work on your computer.
I only changed things to do with the mono modes, since I do not play puzzle or wakeboarding, ever. I didn't deliberately change anything to do with those so don't be surprised if they don't work.
I also make no promises that I will be able to fix any problems you may have.

EDIT: As of 15/8/2016 Yishai has made an edit of this skin that fixes issues with modes other than mono colour (wakeboard and puzzle modes specifically) which can be found here
Some additional aesthetic design changes were made in the edit.

That seems like everything I should put here.

I have now created a "sequel" skin : clean_v2

=======Changelog=======
17/11/2015:
- Reduced number of "stars" around the track.
- The full length of the track now renders when on high graphics settings.


21/11/2015:
- Added the option to toggle rings on/off. ---Change the value of X in "rings = X" on the second line of the lua file to true/false depending on if you want rings or not---
- Fixed an artefacting issue with the air debris around the track on hitting a power block.
- Removed block flashes upon hitting the player's grid.
-Cleaned up the lua file a bit.

13/1/2016:
Been a while, messed with a fair few things. Here are some that I remember:
- Removed block reflections.
- Rings now default to off.
- Camera no longer zooms at all.
- Probably changed the camera position at some point.
- Um. Might have messed with some shaders.
- Will add more if I remember what they are.


12/2/2016:
- Removed the zooming intro thing so the ship should no longer just appear on top of spikes as the song starts.


7/2/2017:

- Changed the grid behaviour slightly.
- Removed the option to toggle rings on. This skin now does not feature rings.
- Cleaned up the code.
26 Comments
sniplax 6 Jul, 2017 @ 2:44pm 
Oh nevermind I fixed it!
sniplax 6 Jul, 2017 @ 2:41pm 
I tried that, it didn't work.
Cilfaen  [author] 6 Jul, 2017 @ 2:39pm 
You need to restart the game for new skins to show up, beyond that I don't know of any reason it wouldn't be. Sorry!
sniplax 6 Jul, 2017 @ 11:55am 
It won't show up in my skins?
''Y'' 14 Aug, 2016 @ 9:01pm 
Venus De Milo 19 Mar, 2016 @ 6:42am 
But you gotta add some lines between every row. Easier to know where the blocks comes from x)
Venus De Milo 19 Mar, 2016 @ 6:17am 
Really Clean Skin, enjoying it!
Cilfaen  [author] 18 Feb, 2016 @ 5:28am 
As of yesterday I have actually changed that, just haven't pushed it to the workshop yet. The reason I hadn't done so earlier was because I didn't really notice it whilst actually playing. Obviously I did notice it in the screenshot, but at that point in time I didn't have the faintest idea how to go about fixing it.
''Y'' 18 Feb, 2016 @ 4:16am 
I would suggest changing the shader of "puzzlematerial =" to use "VertexColorUnlitTintedAdd" instead of Alpha. It fixes that terrible buggy-looking flicker on full-column matches (your second screen shot captures some of that flicker). How people can bear that flicker without projectile vomiting is beyond me. :p
Cilfaen  [author] 17 Jan, 2016 @ 4:49pm 
Yeah I thought that the camera change may not suit everyone. It's quite a personal aspect of skins in general to be fair. That said, this skin is very much built to my own personal preferences, editing things like camera positions is something I highly recommend learning how to do :)

If you want to change it yourself, the section of the lua file you need to look at starts on line 274,
I'll paste it below. The lines you want to change are pos (normal camera) and pos2 (zoomed camera). and will be in bold/underlined/whatever else I can do to highlight them.


===================================
SetPlayer{
cameramode = "third",
camthird={
pos={0,7.6,-4.6},
rot={30,0,0},
strafefactorFar = .75,
pos2={0,7.6,-4.6},

==================================

I'd recommend copying the folder and renaming it and the lua file, so your changes don't get erased whenever I next update this skin.