Shadowrun Returns

Shadowrun Returns

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More Stairs And Doors
   
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Contains: Props, Data Only
File Size
Posted
Updated
1.275 MB
1 Aug, 2013 @ 7:22pm
22 Oct, 2013 @ 2:08pm
5 Change Notes ( view )

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More Stairs And Doors

Description
More Stair and Door Props (most for the tenements set) to use in you SSR maps.
Feel free to use them however you want, but a little credit would be nice.

Uncompressed version available on Nexus Mods: http://shadowrunreturns.nexusmods.com/mods/188/?

Contains:
- Door frame for fancy tenement walls
- Door frame for maroon tenement walls
- Starwell for fancy walls
- Stairwell for maroon walls
- Default stairwell without the police tape
- Futuristic stairs (not pictured)

To do:
- Downward leading stairs
- Seamstress union stairs without the ribbon blocking it
- Doorframe for white walls
- More custom stair types
- Other junk
43 Comments
Private Detective 22 Mar, 2014 @ 12:53pm 
Hey, nexus mods are not available for a few days now... Don't know what happened, but could you please upload the uncompressed version to another mirror? Thanks!
fredingue 22 Oct, 2013 @ 8:09pm 
OK, i'll do it. I dunno if it can interfear with your props, but i also use More props ans stuff (queen bed with girl and TV on) from Divinity One and i have the uncooked trees from Mad Hatters in my base Seattle file as well (but did not use them in my present UGC)
TY and i hope you will make new things soon :)
Ferragus  [author] 22 Oct, 2013 @ 8:03pm 
Hmm. I have no idea why they would disappear like that all of a sudden. I hadn't uploaded any updates or anything and have no idea what would cause that. I think the editor is very finicky about remembering what content packs are set as dependencies. it's annoying but there's nothing i can really do about that.

You should be able to to just copy the contents of the art and data folders into your module. You can pretty much ignore the project.cpack thing unless you plan to set my mod as a dependency. The .cpack is the main file of the mod, as far as I know.

If you did want to set it as a dependency then in the editor you would go to File > Edit Content Pack Dependencies, and then tick the box next to the mod, as long as it's saved in the location the editor knows to look for.

I hope that helps.
fredingue 22 Oct, 2013 @ 7:38pm 
So i just have to copy what's inside the art & data and paste it inside my module same files (and mayybe Seattle ones because i work with it as main dependencies froom start ? What to do with the project.cpack thing ?
Nota : the first time, about 2 weeks ago, all props disappeared : fututistic stairs, fancy doors, staicase without police thing. The second time about 1 week ago only the doorframes missed.
Ferragus  [author] 22 Oct, 2013 @ 7:24pm 
@fredingue The files on Nexus are uncooked.

If a prop is disappearing my only guess is it's the "Futuristic Stairs" due to the typo I fixed. If that's the the case you should just replace the old vanished version with the new one and hopefully that won't happen again since I don't plan on altering that particular prop any further.

As for the .DS_Store files. I'm working on a Mac, and those are simply invisible files that macs use to organize stuff. You should be abel to ignore them or delete them without it causing any trouble. In my next update I'll see if I can find a way of packing the mod together without it containing those.
fredingue 22 Oct, 2013 @ 7:15pm 
Hi, Ferragus. I used some of your props in my upcoming story Buzz in the Matrix.
I just DL the zip file from Nexus, but can't figure out what to do with the files.
There is art file with tenements file and .DS_store inside, Data with props, scenes and another .DS_Store inside, .DS_Store preview and project pack.
This is quite confusing to me.
(i had some strange things happening with your props that "disappeared" two times from my UGC with no reason and i would like to use the uncooked files to make sure everything comes as it should)
Private Detective 22 Oct, 2013 @ 3:42pm 
Yay! Thanks!
Ferragus  [author] 22 Oct, 2013 @ 2:26pm 
Things have been busy and I have't been able to update as often as I'd have liked. That said. I just did a very quick update to fix a typo on one of the items. And an uncompressed version of the file is now available on Nexus Mods. Link in the description.
Private Detective 18 Sep, 2013 @ 7:21pm 
Could you please upload these uncompressed, soit can be included to UGC w/o dependency?
fredingue 12 Sep, 2013 @ 12:31am 
Ferragus,do your doors have a block function ?
I just tested a new decor with saloon & small ashylum doors : my char just moved through them.
I know you intended to provide tenement doorframes not supposed to have a door middle, but i like the fancy edges and i would like to be able to lock some doors with them :)