Stellaris

Stellaris

582 ratings
Crisis Manager - End-Game Edition [Abandoned]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
917.367 KB
2 Jun, 2018 @ 2:45am
12 Jul, 2019 @ 10:11am
47 Change Notes ( view )

Subscribe to download
Crisis Manager - End-Game Edition [Abandoned]

In 1 collection by NaK1119
Crisis Managers
6 items
Description
Abandoned
  • I abandon this mod and will not update it for Stellaris 2.4 or later.
    • This mod probably works without updating for the present, but please use it on your own risk.
  • I relinquish the copyright of this mod. So, for changing and/or distributing this mod, it is not required to contact me for getting my permission.

更新停止
  • このMODの更新を停止しました。Stellaris 2.4以降に対するアップデートは行いません。
    • 当面は、2.3用のままでも動くかもしれませんが、自己責任でご使用ください。
  • このMODの著作権を私は主張しませんので、改変・再配布を行いたい場合でも私に連絡したり許可を求めたりする必要はありません。

------------------------------------------------------------------------------------------------

Summary
This mod is a tool for customizing everything of the end-game crises.
For example, timing of crisis happening, single/multiple crises, a condition for sentinel rising, guardian of the galaxy, fleet power of crisis factions, the number of constructor, etc.
The configuration menu can be opened by !Mod Menu

Several templates has been prepared, ...including more powerful setting than Crises ~ Tri-attack.
And you can make and replace templates as sub-mod.

Version Information, Change Log, Required DLC/mod
Ver. 1.10d (this mod)
For Stellaris 2.3.0/2.3.1/2.3.2/2.3.3
Recommended DLCs: Synthetic Dawn, Utopia
Required mod: !Mod Menu
Other editions of this mod: Click here

Recent Update
Updated for surporting Stellaris 2.3.3

Install/Uninstall for Saved Game
This mod can be installed/uninstalled for only save data that any crisis has NOT happened or been triggered.

Features (Details)
  • Followings can be modified (Main features)
    • Multiple crisis
    • Probability of each crisis
    • Progress speed of crisis opening event chain
      • For someone tired to wait for slow Prethoryn invasion, etc.
    • The conditions for appearance of Sentinel, Aberrant, Vehement and Cybrex
    • Several side events of crises (Prethoryn Queen, Terror of Contingency, etc.)
    • Guardian of the galaxy (one way of fallen empire awaking).
    • The End of the Cycle: Forced covenant.
      • See also: 6th picture of this web page.
    • The number of fleets and ships of each crisis factions including Sentinels and Cybrex.
      • Only crisis factions, but NOT fallen empires awakening as the guardian.
      • See also: 7th picture of this web page.
    • And others.
  • User template can be made as mini-mod
    • See also: 8th picture of this web page.
    • Caution: Only one template mod can be applied.
  • Manual operation of crisis. (Secondary features)
    • You can call and/or eliminate crisis anytime.

Compatibility Information: Click here to show details
This mod is NOT compatible with any other mod modifying something about crisis.
This mod may not be compatible with the mod modifying something about Guardians of the Galaxy (Fallen Empires).

Other Information
  • 製作者の母語は日本語です。 / My first language is Japanese.
  • 日本語化パッチは、こちら。 / Japanese Localization Patch is here.
  • Old version of this mod for Stellaris 2.1 is here.[drive.google.com]
Popular Discussions View All (5)
4
23 Dec, 2018 @ 10:23pm
ZoFE Compatiblity Patch discussion
Reya
1
21 Aug, 2019 @ 1:14am
Synth detection special project does not work
Question
1
14 Aug, 2019 @ 6:04pm
Does the crisis power setting work if you change it AFTER a crisis has spawned?
Question
337 Comments
seven 30 Mar, 2020 @ 9:32am 
People, I have a gift for all of you. A new crisis manager plus cirisis expansion. All mid-term threat, endgame crisis and War in Haven are included. Hope you enjoy this.

Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2036051710
TehFishey 23 Mar, 2020 @ 11:36am 
Okay, I've posted my updated version Here . In addition to the bugfixes and minor updates, I've added extra compatibility for Dynamic Mod Menu (though it doesn't matter much now that Had updated !Mod Menu - either one should work fine). Please let me know if anyone has any trouble with it...
Zag14 23 Mar, 2020 @ 10:26am 
@TehFishey yeah, plz post what you have, me and my buddies very interested in it!
TehFishey 22 Mar, 2020 @ 10:58pm 
To elaborate: all of the glaring issues that I've encountered with the various crisis in my few hours of testing are all present in pure vanilla. The most annoying of these is a tendency for the swarm/contingency to not initiate purges after they conquer planets (yeah, that shit again). The issue seems to be tied to the pop job optimizations that came out in this patch - purge stratum and weights are applied to pops properly, but the job assignments on the planets aren't updated by planet capture. I was able to work around this by changing the capture event to clone and kill a pop on each planet as it's captured, which updates the job assignments.

If people are really interested, I can get to posting what I have sometime tomorrow. As far as compatability and currency with 2.6 goes, though, this mod is already like, 95% there (I can't speak to to the functionality of the other crisis managers though, as I haven't looked into them yet).
TehFishey 22 Mar, 2020 @ 10:54pm 
I've worked on an update of this mod to 2.6; I've held off on posting it because I don't want to step on the toes of the other folks who seem to be interested in maintaining this mod, and frankly it's not really all that necessary right now.

Regarding compatiblity with 2.6: there are a few minor changes/bugfixes that were made between 2.3.3 and Federations which this mod reverts or does not implement. These are all generally pretty trivial (being able to godray Contingency planets, for ex, or using the new Unbidden T0 starbase type). This mod seems to be 100% compatible with the current crisis AI, as basically all of the AI changes were done in the back-end anyway.
reeses4brkfst 22 Mar, 2020 @ 9:30am 
So this guy appears to be attempting to maintain this mod, but he isn't that active and I don't think he's updated this for 2.6 yet (or if he's even working on it):

https://sp.zhabite.com/sharedfiles/filedetails/?id=1891837471&searchtext=crisis

Someone else reported that this mod does work for 2.6, though with the changes to AI behavior its unclear if there are any issues with this or the mega patch I linked.

Can anyone speak to if they're encountered any serious issues?
Mega Ultra Chicken 21 Mar, 2020 @ 8:38pm 
Came back to Stellaris to find one of my favourite mods have been discontinued. Sad to see you go, but thanks for the great mod while we had it!
blazikem🐓 17 Mar, 2020 @ 8:28am 
So it seems to work as of 2.6.0, not sure how it could interact with the AI's unique behaviours that were added though. The mod menu needs to be updated so it can be seen in the UI however (unless I cannot see it and I stupid).
Medve 2 Mar, 2020 @ 5:36am 
Is somebody working on a update?
vitja19 8 Feb, 2020 @ 2:58pm 
Когда переведут на русский?