Stellaris

Stellaris

108 ratings
Species Engineering Revived
   
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6.333 MB
24 Apr, 2023 @ 6:34pm
3 Jan @ 5:57pm
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Species Engineering Revived

Description
This is a continuation of the “Species Engineering” mod by Skill Less.
The mod offers players the chance to create and customize unique species on planets. It allows players to create entirely new species with their own traits and appearances, giving them the freedom to design creatures that match their imagination.

One of the standout features of this mod is the ability to regress planets to pre-FTL status. This means that players can reset a planet’s development back to pre-FTL, which can offer new challenges and opportunities for players who want to experience a different gameplay style. For instance, players can create a colony, “devolved it” with pops in there, and return as an “almighty god or savior” to this species. Allowing to have the experience with pre-FTL planets if you don’t have any available in your borders.



F.A.Q
How do you make a species?
  1. Research Life Engineering (available after Gene Banks).
  2. Build Evolution Labs on any planet to get Life Breeders.
  3. Use the decision on any planet within your empire to create a species.
    • If used on a colonized planet the species will be part of your empire.
    • Or you can choose to regress the planet to an ancient pre-FTL era.
    • If used on a non-colonized planet the species will become primitives (to an ancient pre-FTL era).
  4. You get a prompt to choose which biological type the species will have. It might take a bit (in-game) time to create the species, but you will get an event as soon as it is done.

Can you update please?
Usually this mod won’t break, so you can still run with the mod enabled. If you encounter a problem, feel free to report it here.

Does the mod work for multiplayer?
Yes, but for modded multiplayer, each player has to enable the same mods and have them in the same load order.

Does the AI use this too?
They are capable of it, but it is very rare (only xenophiles and/or materialists do). But each AI empire is limited to do it 2 times so they don’t spam species.

Does this mod support custom species from other mods?
It depends. If the species is added to a vanilla species class, then it can occur that you create it (randomly). New species classes are not supported (except for colony regress or random selection).

Recommended Mods

Localisation
⠀• Italian 🇮🇹 Species Engineering Revived ITA
⠀• Simple Chinese 🇨🇳 thx to 零
⠀• English 🇬🇧 (fallback for all other)

Should work with 3.14.15 and beyond, if Paradox does not touch anything related to Primitives or Society Tech

The Mod can be modified by other users, but put credit to the original modders.

If you’d like to provide a translation, please don’t hesitate to PM me or leave a comment!
If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
Popular Discussions View All (1)
4
31 May, 2023 @ 10:20am
Suggestion
Jashkar
85 Comments
The_Illusive_Man22  [author] 26 May @ 7:14pm 
@Freylith, it is outdated. I will talk with my friend Prince to helo me fix the mod. But both of us are busy, and I do not want to make promises when the update will drop
Exo 26 May @ 5:43am 
@Freylith I have that too but I think that is due to the mod being outdated with 4.*. The mod OP will get to updating when they can!
Freylith 25 May @ 1:12pm 
Hello, I don’t think I have seen people talking about this bug: When I play with this mod, as soon as I leave the break, I get a large quantity of empty event without any information in it. With the debug_mode, I can see that it is the event "leng_project_event.4"
Inerael 24 May @ 2:17pm 
Amazing mod ! I always use it with zenith of fallen empire for engineer roleplay; will wait as long a necessary for an update, take your time thanks for all ! <3
The_Illusive_Man22  [author] 20 May @ 4:55am 
@H4shX strange. Thanks for reporting. I will let know FirePrice. But as i said before, i am currently busy due to my work, masters degree, and personal matters. But thanks for reporting
H4shX 16 May @ 4:31am 
managed to fix the Presapient life decision, i just took the decision out of the events file and allowed it to be its own decision. As it kept on defaulting to normal PreFTL.
H4shX 14 May @ 3:00pm 
Hi guys, any idea why i cant seem to create Presapient life? I know this mod used to be able to do it, i see it in the code but it just always only creates PRE-FTLs
mason89890to 6 May @ 6:02am 
one of the mods that I use on a regular basis for games. I'm really looking forward to the update, because at the moment the mod does not work
rating: 10/10
The_Illusive_Man22  [author] 5 May @ 4:42am 
Update: After Biogenesis update, my pal FirePrince and I will update the Mod first and then add the other mechanics that were promised. In theory with the new pop systems it should be "easier" to update. I am not making any promises when the new update will drop, Currently I am busy due to my job and other personal situations, as well as FirePrice.

Do not lose hope, this Mod is not dead. We will update more information and news!
The_Illusive_Man22  [author] 10 Mar @ 9:36am 
@idontknowman Thank you sir!