Stellaris

Stellaris

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Extra Districts
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24.101 MB
10. apr. 2022 kl. 6:24
18. juni kl. 5:15
81 ændringsbemærkninger ( vis )

Abonner for at downloade
Extra Districts

Beskrivelse
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.

Future Plans:
- More basic resource districts (If I can give good distinctiveness for them).
- Facility districts for ethic attractiveness (For example, Mission districts that provide missionary job that add Spiritualist attractiveness). Unfortunately, there are Paradox issues about job's "pop_ethic_X_attraction_mult" and "ethos" trigger, so I wish they will be fixed in Stellaris 3.4.

List of overwritten files and items:
- Some defines (NUM_DISTRICTS_FROM_PLANET_SIZE, MIN_UNBLOCKED_DEPOSITS, COLONY_DEPOSITS_FIXED_BASE, COLONY_DEPOSITS_RANDOM_BASE, COLONY_DEPOSITS_FIXED_FROM_SIZE, COLONY_DEPOSITS_RANDOM_FROM_SIZE, NUM_DISTRICT_BOXES_TO_SHOW).
- "farming_districts_value" and "toxic_attendant_growth" in common/script_values.
- Some localisations.
-- "job_scrap_miner_desc" and "job_scrap_miner_drone_desc" in ancient_relics_l_(language).yml.
-- "EXISTS_TRIGGER", "TRIGGER_HAS_GOVERNMENT_AUTHORITY" and "HAS_NUM_FREE_DISTRICTS" in triggers_effects_l_(language).yml.
- Some scripted triggers.
-- has_research_building, has_any_industry_district, has_any_farming_district_or_buildings, has_any_mining_district and has_any_generator_district_or_building (common/script_triggers/00_scripted_triggers.txt)
-- has_sr_producing_job and has_research_job (common/script_triggers/01_scripted_triggers_jobs.txt)
- Some scripted trigger (SCO_slave_without_invalid_district, from "Special Colonies Overhaul")
- "pw_mining_districts_value" in common/script_values. (from "Planetary Wonders")

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders" (you need 4.0 update patch)
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (no longer maintained)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: wrong district subtitle is displayed in some case. For example, when farming district doesn't have any district specialisation and Hunting Area has "Biological Research Support" specialisation, farming district will have "Biological Research Support" subtitle.
2: advanced research districts (like Anomaly Research Complex district) have district specialisations for mining districts.
3: many districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.
4: catallist countries have "Mine-integrated Factory", even though their artisans consume food now. I will fix it, after I decide Mine-integrated Factory should remain as a district or be changed to a district specialisation.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
Populære diskussioner Vis alle (2)
7
11. mar. 2023 kl. 8:12
Compatibility with other mods
FebHare
0
11. apr. 2022 kl. 3:30
Features list
FebHare
94 kommentarer
Andsztal For 16 timer siden 
I use a different one and couldnt make it works. Nvm, I will test mod that you specified in my next run.
Thank you for quick answer.
FebHare  [ophavsmand] For 23 timer siden 
@Andsztal I tried "~~ BPV - More Building Slots" mod, and I found ED district zones have 4 building slots.
Though tooltip says +3 building slots, I am figuring it is a rather small issue, as long as you have 4 building slots.
Andsztal 18. juni kl. 15:12 
Hello! I wonder if you would be able to tell me what I shoud adjust in your wonderful mod to make it work with "more building slots mod" for specializations added by you.
FebHare  [ophavsmand] 13. juni kl. 5:50 
@sailorleo Thank you for report. I fixed it.
sailorleo 13. juni kl. 2:50 
The 4.0.18 patch appears to have broken the new districts' specialization availability. Every district is showing only "Urban Expansion" zone as an available specialization now.
FebHare  [ophavsmand] 11. juni kl. 6:43 
@JarrenBlake at least on combined districts, yes.
On housing and facility districts, I keep them as districts, at least now. On Stellaris 4.0, I am feeling I like to have more building slots.
JarrenBlake 2. juni kl. 13:33 
@FebHare

Do you mean just focusing on having it add more District specialization slots? If so, then I am all for it, with the 4.0 planet changes that seems to be what most Building slot related mods need to adjust to.
FebHare  [ophavsmand] 30. maj kl. 22:03 
@everyone
I plan to change combine districts to district specialisations, and changed Unity combine districts to district specialisations.
How you feel about it? Other combine districts should be changed to district specialisations? Should remain as district? Should housing and facility districts be changed?
The KotU 27. maj kl. 8:36 
@FebHare,

Sorry bout that, i had found the issue a bit back and forgot to respond that it was resolved when i took out conflicting mods and adjusted my load order a bit
FebHare  [ophavsmand] 27. maj kl. 5:01 
@kagora2, @niccodigge
Do your planets have "ED District Manager" deposit?
This deposit is the feature add these district slots. And it is added to the homeworld, on Jan 21 2200. it might take a few days to actually displayed districts have slots.