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Raportează o problemă de traducere
I could understand if you don't wanna put effort into making Hop On Shops for all other modded stores, tho it would be appreciated if someone made some modded shops able to be hopped onto so this mod doesn't feel out of place
REEEEEE
Some of the collision points currently feel unsatisfying at the moment, and I want to give advice on how to change them:
-Collision on the anchor should be moved up by two pixels to align with the outline.
-The point where the broken down vehicle is in the repair shop is better aligned with where the vehicle sits, rather than below it.
-Above where the Penguin is repairing machinery with a torch, collision could be moved up a pixel to align with the lighter outline instead of the black outline that blends with the background.
-Right next to that, the collision is misaligned by a few pixels.
Most of everything else looks good.
And BTW since someone mentioned specific parts having collisions, you can define which spaces get collisions with "collisionSpaces"
An example object that does this
/objects/ancient/ancientconsole/ancientconsole.object
Actually a lot of things do if you do a string search for "collisionSpaces" in /objects/
Not sure why the devs didn't already do this for the Outpost given what a high-profile part of the game it is.
- When Penguin Bay is closed, the anchor's collision is a tile higher than it should be.
http://i.imgur.com/l2zsGIc.png
- It's just a small nitpick, but I think the collision of the ship parts under the sign should only include the middle three blocks
http://i.imgur.com/tLD1og9.png
- It'd be cool if we could jump on the middle section of the lifting crane
http://i.imgur.com/f8mi6N9.png
This should be in the actual game.
MOD
EVER