Stellaris
The Belt (v1.6.1 Adams)
댓글 132
Hazel Horse 2018년 6월 14일 오후 8시 06분 
Update pls
Jalib AlMarah 2018년 3월 5일 오후 12시 08분 
For all of ya'll looking for some asteroids update, I took the liberty of attempting to provide you with a 2.0 update for The Belt.

Credits given to the authors where due, but there hasn't been activity on their part in forever, so here you are!

http://sp.zhabite.com/sharedfiles/filedetails/?id=1321563947
Afroformer 2018년 2월 23일 오후 5시 33분 
Will this be updated at all for 2.0?
Legionary 2018년 1월 4일 오후 2시 59분 
When is this getting updated to 1.9.1?
Grace of Thule 2017년 12월 6일 오후 3시 58분 
Hey Lamb. Do you want to repost the mod? This mod is depracated and the author hasn't said anything since 1.6.*.
Militus Immortalis 2017년 11월 26일 오후 3시 34분 
Any idea if this'll be fixed?
✩✩✩✩ General Scott 2017년 11월 14일 오후 9시 34분 
this mod still works for 1.8.3 but you need to enable it after you start a new game or else your starting pop will be 1
Old Man 2017년 10월 19일 오후 1시 49분 
@kwheeler: Did a quick test and the below fix resolves the bio trophy issue. Not sure on the whole event chain part but looks good to go.
Old Man 2017년 10월 19일 오후 1시 38분 
@kwheeler: May have found the issue but not 100% sure on the fix.

Simply put, find the file '00_on_action.txt' in both the following locations:

[MAIN_STEAM_FOLDER]\steamapps\workshop\content\281990\919110572\tbukv15\common\on_action\00_on_action.txt

and:

[MAIN_STEAM_FOLDER]\steamapps\Stellaris\common\on_action\00_on_action.txt

Then its just a matter of copy and paste the file from the Stellaris to the mod. The only issue I can foresee is that the event chain about picking whether to get the mining or growth bost may not activate as I think that file trigures it and I cant find the line that effects it. which either means I've missed it or its not there. Need to find out from @xl Zema lx what he edited in there. That should fix it... maybe... need to test it.
Old Man 2017년 10월 19일 오후 12시 57분 
NB ALL: As far as I can tell this still works with 1.8 unless your playing as a machine race (which I haven't looked into yet), but to get the Asteroid Miner Trait back just add:

allowed_archetypes = { BIOLOGICAL }

Add this to the file 'the_belt_00_species_traits.txt' just below 'cost = 1'.

You should find this file in:

[MAIN_STEAM_FOLDER]\steamapps\workshop\content\281990\919110572\tbukv15\common\traits\the_belt_00_species_traits.txt

@kwheeler: I'm sure the machine race glitch is a similar problem (just one line along the same format but with MACHINE instead of BIOLOGICAL, but havent found it yet.
Grace of Thule 2017년 9월 30일 오후 1시 37분 
Hello? Can you please update this mod for 1.8?
Grace of Thule 2017년 9월 25일 오전 2시 14분 
Is this mod going to be updated at any point?
kwheeler 2017년 9월 24일 오전 11시 28분 
Hmm. With synthetic dawn, if you are playing a rogue servitor race, the Belt seems to start you off with no biotrophy races to tend, just the machine race. Since you don't start with any bio-trophy races, you are left with very unhappy rogue servitors who cannot let the mandatory pampering begin....
Woodwyrm 2017년 9월 24일 오전 6시 45분 
will you be updating the belt for Synthetic Dawn?
Grace of Thule 2017년 9월 23일 오후 11시 18분 
UPDATE???!!!
Scooba 2017년 9월 23일 오전 10시 56분 
You updating to 1.8?
Pamparampampamparam 2017년 9월 22일 오전 10시 06분 
Does this conflict with mods that change Sol like Sol+?
Amazing Mr. X 2017년 9월 8일 오후 1시 38분 
Threw a bug into the bug report thread for ya, it's kinda a nasty one. Be careful with it, btw, becuase it might spiral out of control if you're using the same code as before for all the other celestial bodies now.
xl Zema lx  [작성자] 2017년 9월 6일 오전 8시 45분 
also - @oldstead66 - I'm working on a version that will allow for the colonisation of ALL celestial bodies (minus stars and blackholes) complete with UI textures to boot - just need permission to use some assets that i've 'borrowed' before i can upload it :)
xl Zema lx  [작성자] 2017년 9월 6일 오전 8시 43분 
SORRY GUYS - an update is still in the works, i've just been snowed in with real life stuff at the minute - a complete update will be uploaded before the new DLC drops, and i'll try to keep it updated regularly thereafter! :)
fred101j 2017년 8월 27일 오후 2시 45분 
there are many bugs but otherwise it is a good mod
Elyrioth 2017년 8월 21일 오전 6시 01분 
Seems this conflicts with the 25 square home world mod
Belaaron 2017년 8월 17일 오후 11시 52분 
I want to try this mod, but having seen that it hasn't been touched since May, and that there's apparently a game-breaking event bug, I'll be waiting until that gets resolved. Hopefully soon, I like to go with the Rare Earth mod and things like that...so this is right up my alley.
Oldstead66 2017년 8월 15일 오후 12시 24분 
Soo... I just jerryrigged the changes I just asked for into this mod instead by looking at how you did it. I won't go into detail here, but add it on the suggestions thread.

Unfortunatelty these changes conflicts with Real Space. Much Sadness.
Oldstead66 2017년 8월 14일 오후 2시 48분 
I enjoy this mod, and with Real Space and no FLT it redefines what Stellaris is.

I know this isn't really a Belter issue... I miss the option to colonize barren, barren_cold and frozen planets ei. Luna and Mars before learning how to terraform them.
My logic is that mankind can live in the void of space (and the belt) so can man live on planets with no atmo.

I've tinkered with a simple mod which just added 10% habability for these planets to all hab-traits. That allows for colonization (if you get that % up to 40) by picking 'extremely adaptive' trait and research or pick the right traditions. It's not a good life on that barren/cold world for the settlers, but it's possible none the less.

But I can't implement graphics or fix compatibility with this great mod. I'm not much of a coder.
I wonder if that might be something you'd be able to and want to implement. Also, I should probably post this in suggestions thread as well.

Thank you!
Oldstead
ckoldmail 2017년 8월 12일 오후 1시 36분 
The Ai loves colonizing asteriods, but there seems to be a crash whenever the "Belters" species modification event fires.\


[trigger.cpp:453]: Script Error, Checking trigger against an unsupported scope!
Event: asteroid.4
Location: file: events/belter_events_new.txt line: 71
Trigger Type: has_planet_flag
Scope:type=country
id=3
random={ 903078783 903078783 }
root={
type=pop
id=16779164
random={ 903078783 903078783 }
}
from={
type=pop
id=16779164
random={ 903078783 903078783 }
}
prev={
type=planet
id=590
random={ 903078783 903078783 }
root={
type=pop
id=16779164
random={ 903078783 903078783 }
}
from={
type=pop
id=16779164
random={ 903078783 903078783 }
}
prev={
type=pop
id=16779164
random={ 903078783 903078783 }
}
}

Line 71 reads "has_planet_flag = pop_modification"


Any thoughts?
IndieForger 2017년 8월 4일 오후 10시 13분 
@tsaieric2000 I have been playing with mods more and more creating Awesome and well balanced collection (work in progress) and from what I can tell the fastest way to check those file is to go to mod folder and search for any 00_*.txt files and then check those against the mods you want to validate.
tsaieric2000 2017년 8월 4일 오후 8시 47분 
Just wondering, what vanilla files were modified? I am trying to see if it is compatible with some of the other mods I run.
IndieForger 2017년 7월 24일 오후 4시 15분 
This (The Belt) and Reworked Planetary Diversity (http://sp.zhabite.com/sharedfiles/filedetails/?id=953216510) are my favourite mods but can't play them together. Any chance we can merge them somehow?
petruxa 2017년 7월 24일 오전 7시 37분 
@xl Zema lx sure
xl Zema lx  [작성자] 2017년 7월 24일 오전 4시 38분 
Permission granted, so long as you reference myself and other contributors to the mod. :)
petruxa 2017년 7월 20일 오전 2시 50분 
Hi! Love your work and ask the permission to integrate your mod into mine

http://sp.zhabite.com/sharedfiles/filedetails/?id=738611313
CactusDude 2017년 7월 19일 오후 3시 37분 
This mod makes the scorge more dangerous than ever.
xl Zema lx  [작성자] 2017년 7월 15일 오후 12시 47분 
Hey all, sorry for the prolonged absence. Will be working on a full update, bug fixes and trying to finish the compatibility patches for Planetary Diversity, Coloniseable Home Systems and more - stay tuned for updates! (ETA 1-2 Weeks)
BigMike 2017년 7월 9일 오전 9시 57분 
I went back a few pages and didn't see anyone asking about this, but is there any one working on a patch for reworked planets and the belt to work together? I think a patch would be possible since they don't direct effect one another, they just alter the same game file. I would like to colonize all of the things, thank you.
Locksley 2017년 6월 29일 오후 9시 38분 
And the event for the creation of the Belters does keep firing.
Locksley 2017년 6월 29일 오후 9시 04분 
Yeah, the added trait doesn't seem to allow my new "belter" pops to colonize asteroids on their own? I feel like this may be a mod conflict tho.
Girthquake 2017년 6월 28일 오후 1시 40분 
I get the event that says, "People have adapted to zero G blah blah" Nearly 20 times now. For 4 pops. Why? Its annoying.
Exende 2017년 6월 21일 오후 1시 14분 
is there any reason why the asteroid miner and asteroid preference traits do not work for me? I'm using More Stars and Planet Diversity and I looked through the _class files and it doesn't seem to affect anything
Porter 2017년 6월 18일 오후 2시 08분 
also is this compatible with the alpa mod
Porter 2017년 6월 18일 오후 2시 03분 
does this work with version 1.6
JC Denton 2017년 6월 17일 오후 5시 08분 
Still working on new version.
Menace 2017년 6월 12일 오전 2시 02분 
hey I installed it and am using the mod now, but it says my asteroids are only 10% of habitability
TheMadMan 2017년 6월 7일 오후 1시 12분 
Also, not sure if a glitch or not, but I literally found an asteroid with 1 tile.
TheMadMan 2017년 6월 7일 오후 1시 08분 
So...found a rather interesting side effect when combining this with the mod Growing Planets. You can grow the asteroids...to 25 tiles...some with 100%+ mineral modifiers.
Mayor 2017년 6월 5일 오전 2시 47분 
I don't have realistic Stars but I have a similar mod "More Realistic Star Systems" and I cannot use the trait either.
lentropi 2017년 6월 3일 오전 10시 33분 
I found that there are too many habitable asteroid instead of "normal" asteroids. (with 0.25 habitable worlds, Around 80% of the systems in the galaxy have the asteroids habitable worlds, that's crazy ! )
Which file is used to determine the percentage of habitable asteroids ?
Alltaer 2017년 6월 1일 오후 2시 32분 
sometimes I find empires whose capital / homeworld is an asteroid, and the Swarm can sure infest asteroids, but for me as a player the asteroid habitability traits dont work
Fourteenth of August 2017년 5월 26일 오전 12시 46분 
So apparently this mod; http://sp.zhabite.com/sharedfiles/filedetails/?id=717706829 makes the Asteroid miner trait not work, somehow.
Posh Octavia 2017년 5월 25일 오후 12시 37분 
i cant help but notice i have a while bunch of "asteroids" that are bigger than plants by a bunch