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Rapporter et problem med oversettelse
(Check back in a minute if the link does not work.)
-Lifelong Learning: Gets access to the Promote Citizen Scholarship edict that gives special researcher jobs per pop.
-Utilitarian Planning: Gets access to the Work Allocation Plan planetary decision, which alleviates unemployment.
-Royal Absolutism: Gets access to the Proclamation of Justice edict that gives the player a choice of different effects on empire governance.
-Universal Sovereignty: Gets an opinion boost with weaker independent empires. (i.e., potential vassals)
-Various civic combinations have triggered diplomatic opinion modifiers. (This should impact how various strongly themed empires interact without the hassle of having to make AI personalities.)
-Returned the "Galactic Empire" joke governments under new, even more bombastic names.
People can post origin suggestions in the civics suggestions thread with the usual warning that my development time is at a high premium right now! So I may not even get around to ideas I like.
Sorry.You are right.The problem is in another mod,not in yours.Thanks for the help)
Do you have plans on making a compability patch for your mod and "Civics Expanded+"?
I actually didn't know anyone was that interested in these government types so... maybe I will bring them back in some other form, idk. I am chronically strapped for time but the fact that someone went through the effort to make such a detailed issue report makes me think they still deserve some role in the mod, even though they will likely be renamed.
Screenshot 1
Screenshot 2
Screenshot 3
(Hopefully I got this right this time)
http://sp.zhabite.com
http://sp.zhabite.com
Hello I've been having a bit of an issue with at least three of the government types on this mod. It's the Galactic Imperium, Galactic Dominion, and Galactic Cartel. I have no other mods turned on and for some reason the civics needed for Galactic Dominion and Galactic Imperium won't work. For Galactic Cartel I put in the correct ethics, but when I put in Brand Loyalty and Ruthless Competition instead of changing to Galactic Cartel it still says Megacorporation. Is there any way to fix this if you have the time?? (If the link does not work, sorry I am new to this)
Space Communism
https://sp.zhabite.com/sharedfiles/filedetails/?id=2033874759&searchtext=Socialism
But seriously, this has been one of my favorite mods for years now. So much more variety and flavor, which is missing from civics (but getting better).
However, I am very interested in the new galactic imperium content and they may return in some improved form some day.
It's built on top of ECA Redux, which is why I figured the patching would be relatively painless.
Oh, I just realized one tiny thing: I made a GVP civic incompatible with a base game civic, which won't work in the patch until I get around to updating it. But that's not really a huge deal.
1. Mod A
2. Mod B
Mod B will overwrite Mod A's files if any are the same. Nothing to do with the alphabet anymore.