Total War: WARHAMMER

Total War: WARHAMMER

Crynsos' Faction Unlocker Basic
Počet komentářů: 148
Arcanium Sirkan 17. říj. 2021 v 9.04 
The mod will not work properly because it's not updated. Or is the problem something else
Red_D 1. úno. 2020 v 6.38 
Hello there!
Does anyone know why the official Norsca factions (Norsca & Wintertooth) don't show up with this mod and the related submod? I own the Norsca DLC but with this there are only Skaeling and Varr, without the legendary lords.

English is not my native language.
Thanks in advance to anyone who answers.
Kentuckybandit 24. úno. 2019 v 12.27 
I can confirm this is still working.
AdamTheWolf#550 17. pro. 2018 v 0.47 
mod not working got stuck on loading screen
max 25. zář. 2018 v 10.39 
while playing as Skaelings, is it normal that i dont have all the noscan units like mammoths?
Demon Dog 15. srp. 2018 v 9.39 
does this still work?
Oblivious 29. kvě. 2018 v 2.41 
Wonderful mod. About 1k hours into warhammer and i got pretty tired of the generic start positions. Is there any reason why there's added UI in here though? was siegeing marienburg's settlements and noticed the UI for their units is weird colors. Checked on PFM and there's like 5 factions with different unit UI.

While i'm asking, would it crash the mod if i just deleted those specific UI or am i good?
referring to 'wh_main_marienburg_handgunners.png' and such
Zarick 20. kvě. 2018 v 3.01 
Good mod throughly enjoyed it.:steamhappy:
ttman0144 12. led. 2018 v 22.20 
Any reason why when playing as Skaeling im unable to upgrade my garrisons. Perma stuck at lvl 1 with no building options to upgrade them.
pissglock 8. pro. 2017 v 13.41 
Hi, is there any reason as to why I can't upgrade my settlement capital as woodelves?
Rys 18. lis. 2017 v 12.48 
@crynsos, crying shame :/
Crynsos  [autor] 18. lis. 2017 v 10.37 
I probably won't anytime soon as I lack the time to work on a separate version of my main unlocker.
Rys 18. lis. 2017 v 10.07 
Please, update this :(
Playborstel 11. lis. 2017 v 5.02 
This one had a bug where it removes the button for chaos RoR to be recruited. Also the Norsca are still away. Thats a reall shame
Mephisto2_0 5. říj. 2017 v 13.34 
he did it
Crynsos  [autor] 5. říj. 2017 v 11.42 
Mephisto2_0 5. říj. 2017 v 11.28 
i think he is working on it it takes some time
DENZ 5. říj. 2017 v 7.55 
:youtried::youtried::youtried:Please make a mod for TWW2:youtried::youtried::youtried:
Crynsos  [autor] 4. říj. 2017 v 12.33 
That is a rather complex issue that I may be able to fix, but probably not anytime soon.
Celorico De Basto 4. říj. 2017 v 12.04 
When you play as other faction and you dont have tecnologies tho research it says you have and is anoyng can you fix?
Crynsos  [autor] 1. říj. 2017 v 15.47 
Nope, mods like these will have to be entirely remade for Warhammer 2 and while I will certainly make a faction unlocker, I'm not sure if I will recreate this one.
TommyTheTerrible 1. říj. 2017 v 15.37 
will this work for warhammer 2
Mephisto2_0 28. zář. 2017 v 1.47 
gogogo crysos its out make all the races playable :p
Crynsos  [autor] 27. zář. 2017 v 10.11 
And although I may still update it after the Warhammer 2 release, it certainly won't be any time soon as I have tons of other things to work on at the moment.
Mephisto2_0 27. zář. 2017 v 8.23 
once the new game comes out and the combined one there is no reason for him to work on this anymore
Pablets 5. zář. 2017 v 14.21 
I´ll wait for the update, thanks.
Crynsos  [autor] 5. zář. 2017 v 14.16 
Not dead, just delayed in my update cycle due to the Unlocker+ requiring more updates before I can properly tackle this one. And if you don't want Kemmler and Krell, just put them on the reserve bank by sending them on a suicide mission in the Unlocker+.
Pablets 5. zář. 2017 v 14.07 
It is this mod dead? I would like to play a campaign with the true Mousillon without krell and Kemmler like in this mod but updated with norsca.
Pablets 3. zář. 2017 v 3.34 
Please, update for Norsca patch. There arent Wulfrik neither Throgg.
Slothamania 24. srp. 2017 v 22.37 
Hey just curious if this will work with the norsca update, just trying to play a vanilla mousillon campaigj and dont know how to go about ir
cody 23. srp. 2017 v 17.50 
Is there an ETA for the update?
Thanks :steamhappy:
"Two-Games" James 22. srp. 2017 v 6.00 
Ah, okay! Looking forward to the update, then.
Crynsos  [autor] 22. srp. 2017 v 5.57 
That is because this mod is not updated for the current version.
"Two-Games" James 22. srp. 2017 v 4.58 
Hi, I'm currently using this mod and playing Beastmen (Malagor) but I'm unable to recruit any Regiments of Renown (the new ones from CA). When I turn off the faction unlocker and just play as the main 'Beastmen' faction I can recruit them.
Crynsos  [autor] 22. srp. 2017 v 3.01 
@geckonator9
That is a very complex topic, but if you really want to talk about it, then that is better done in private.


@ScarletConflux
Sure it will, just not sure on an exact ETA. As for TEB, I recommend you look at Cataph's well known TEB mod instead and rather focus on fleshing out another minor faction, like for example we don't have a decent Kislev mod at the moment other than unit packs.
Flux 21. srp. 2017 v 16.17 
@Crynsos will this be updated for post norsca? also working on a vanilla-like TEB mod and was wondering how easy it was to edit imperial offices stats and titles (beginner modder)
Geckonator 19. srp. 2017 v 22.08 
Hi, @Crynsos, I was wondering if you could answer some questions related to the design details of this mod.

I'm trying to do some modding of my own, mainly just "remixing" and cleaning up a bunch of different stuff for compatibility. Your mod's a great framework everyone uses... but for my preference and what I'm trying to make it compatible with I actually need a sort of "halfway" between the Plus and the Basic versions. I need customizable faction leaders for Mixu's Legendary Lords mod, but otherwise want to keep this basic version

I'm plainly a novice and need some help figuring out the comparison between the two. I've been going over both in a basic pack file editor but can't seem to find a directory that's clearly responsible for them. If it's not too much trouble, could you explain how the custom faction leaders in the plus version worked, and what exactly could be done to bring them back?
Crynsos  [autor] 14. srp. 2017 v 19.36 
@LordArc95
That's a leftover from my Unlocker+ that I probably forgot about, as all minor faction Bretonnia Lords start with vows there and thus don't suffer from that issue quite as badly. I'll look into either forcing those onto the existing lords somehow or modifying those units a bit.
Cookie95 14. srp. 2017 v 12.22 
Love your work Crynsos, thanks.

For ref, you've given Bastonne a unit of Grail and Questing Knights, but as they have no vows to pay for these until levels 5 and 10, they're completely unaffordable (2000 upkeep/turn!) and bankrupt Bastonne unless they're disbanded immediately. Doing so gets them killed by the neighbouring Dwarfs, who they start at war with. :)

I think they had several units of polearms before, which were affordable and balanced the Dwarf's armour nicely.

Cheers mate.
RinglerDingler 12. srp. 2017 v 15.44 
@Crynsos
You are most likely right that was rude of me.
Crynsos  [autor] 8. srp. 2017 v 4.08 
@RinglerDingler └[>Ѡ<]┘
That sounds like something else is seriously wrong with your computer and / or Steam.
Probably some serious mod conflict too with another startpos mod, but that always only crashes the game itself, so if a simple game crash crashes your entire PC, you should really look elsewhere to fix this issue.

Even if I were to add a virus into this mod, it couldn't possibly activate itself by playing Warhammer.


@RafaL
No, Krell does not exist in this mod.
Rachel L 7. srp. 2017 v 19.10 
Crynsos, does this mod include your changes to krell?
RinglerDingler 6. srp. 2017 v 13.52 
I can't recommend this mod mainly because after I downloaded it my computer crashed trying to start up warhammer. My computer wouldn't open up for five days after that. Is there a possible virus on this mod?
Buguba 6. srp. 2017 v 12.20 
Fair enough. Thanks for your time.
Crynsos  [autor] 6. srp. 2017 v 12.15 
That is one of the main differences between these two versions, many people wanted a simple version with no custom or modified lords over the vanilla ones and that is what you get here.

Since the lords used in vanilla are generic generals with fixed names, there are no references to any unique character bits and anything you would try to modify would affect all newly recruited Southern Realms generals equally.
Buguba 6. srp. 2017 v 12.03 
Hey, thanks so much for all the time you've put into this. My friend and I have really enjoyed our co-op campaign thanks to this mod, and we really appreciate it!

I'm somewhat familiar with modding this game, and one thing I was hoping to do was to either integrate/replace the default lords you have for Tilea, Border Princes, and Estalia with the legendary lords unique from Cataph's TEB faction overhaul. I know that this is something that you've already done with your faction unlocker+, but my friend and I prefer the basic version by contrast.

Is this something that's fairly easy to do? As in, if I were to just substitute references to Lupio Sunscryer with Lucrezzia for Estalia in your basic unlocker, do you think it would function properly? I appreciate your insight, my friend and I were just looking for an idea of how complicated this might be before getting in over our heads.
Crynsos  [autor] 2. srp. 2017 v 17.09 
There is no way for such mods to work unless I specifically help the mod creator to create them. But as we will get more slots with the upcoming Warhammer 2 release anyways, the need for them becomes less every day as well.
Not a Skaven 2. srp. 2017 v 10.31 
Does anyone know an 8 settlement capital mod (ideally with 2 slot WELF province capitals and +2 slots in Athel Loren as well) that is compatible with this one? I've tried a few but they don't seem to work.
Crynsos  [autor] 1. srp. 2017 v 15.21 
The Chaos Coop addition will only ever do anything if you actively pick that new faction, Elspeth von Draken will mainly appear on the Campaign Map if you actually choose to use her and why would you not want the Repositioned Capitals exactly?

The vanilla capital locations that I fixed up with this mod are terrible defaults that CA apparently forgot to change and now they are really how they should be.
Marcuuus 1. srp. 2017 v 14.47 
And if we didn't want the 3 mods with this mod?