Space Engineers

Space Engineers

Suppress Vanilla Cargo Ships
25 kommenttia
Hawk 6.1. klo 11.42 
this is a stupid question but im just starting out with SE...i know how to activate mods and such, but im not seeing this or others that use the Modular Encounter System in the list of mods i can activate. do i just turn on MES and it pulls data from this mod on its own, or am i missing something?
launch_pad_mcduck2003 6.6.2024 klo 11.36 
how do we configure this mod? - heck, even access the config file once it has been uploaded to our server? i would like something a bit LESS rare in spawning
SMooreAce 4.3.2023 klo 15.42 
Works fine if you have server setting set properly
Deathfather 4.3.2023 klo 15.41 
I am using Reavers and Corrupt.
Deathfather 4.3.2023 klo 15.40 
This is disabling ALL npcs entirely on my server. When I remove this mod and the other vanilla suppression mod. They return.
SMooreAce 11.4.2019 klo 19.59 
There was an update. But that doesnt mean whats been broke for months is fixed!
Droid_22 11.4.2019 klo 19.50 
@SMooreAce seems that he fixed it a couple of days ago.
SMooreAce 11.4.2019 klo 19.47 
You mean the EEM thats broke already?
Meridius_IX / Lucas  [tekijä] 11.4.2019 klo 17.02 
it will not
Droid_22 11.4.2019 klo 16.59 
will this break exploration enhancement mod?
SMooreAce 5.3.2019 klo 9.06 
Works fine it seems
CurmuGenX 5.3.2019 klo 8.45 
Will this still work after the latest update. That damn R.U.S.T. Freighter spawns continuously...
Med288 20.1.2019 klo 11.22 
@SMooreAce
Have you tried verifying your game file? I had this same problum and that fixed it.
SMooreAce 9.8.2018 klo 18.50 
Help....

MOD_ERROR: Suppress Vanilla Cargo Ships in file: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Data/SpawnGroups.sbc


Resource not found, setting to null. Resource path: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Textures/GUI/Icons/Fake.dds
FancyMelon 30.7.2018 klo 2.03 
why
Meridius_IX / Lucas  [tekijä] 28.7.2018 klo 3.17 
The Reavers mod looks for the NPC Programming Extender by its workshop ID. If you have a local copy, it won't be able to find that.

As long as the extender is loaded (workshop or local), the NPCs should behave as intended though, even with the error.

This should be easy to fix though, just delete the Scripts folder in the Reavers/Data folder (the only script in there checks for the extender, nothing else).
Junebug 27.7.2018 klo 22.17 
Hi there! I can only play offline so I had to extract the NPC Extender and Reaver to the mod folder. After I did that it gives me an error saying the mod needs NPC Extender to work. Any suggestions?

Love the mod otherwise! I wish I could use it. Thanks in advance!
AusUnit727 12.7.2018 klo 22.05 
Where can i get a BP of the ship in the bottom left with the solar panel frill and the 4 nacels.
Ive been looking for weeks.
Meridius_IX / Lucas  [tekijä] 29.12.2017 klo 13.50 
This mod shouldn't affect other mods with cargo ships - only the vanilla ships. And yep, the frequency is like a spawning weight.
Viper 29.12.2017 klo 13.20 
If I understand the <Frequency> correctly, in the absence of another mod which has cargo ships, this mod does almost nothing, correct? <Frequency> is basically spawn weight in the pool of spawnables?
Rhymes with Grug 1.12.2017 klo 19.51 
@bab but then cargo ship mods dont work
dRuPpI 12.11.2017 klo 20.47 
does this work with [EEM] ?
Meridius_IX / Lucas  [tekijä] 15.7.2017 klo 13.37 
@fagpagv27 - This mod is best used when you're running other cargo ship mods, and don't want to see the vanilla ships appear among them.
Stat 15.7.2017 klo 12.24 
You do know that you can disable cargo ships in the steeings right?