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I have had so many hours where I was angry, because you take this huge, beatiful city, and it's instantly worthless.
Merci, ho maitre supreme :)
Hi nuclear, glad you like the mod!
About your problem,
This mod change 2 lines of code that are only related to cities, it doesnt affect promotion or units in any way, try the mod alone (without other 3rd party mods) in a fresh new game and you wont have any problem.
Good day!
This mod effect already trigger when someone give you a city because the game sees it as conquest
It's so stupid as if every building would just change over night. There should be an option to force your own archetecture style on it at a penalty.
That why i separated all these feature into smallers "utility" mod so users can pick and match what they prefer :)
Thx for your comment!
Have a good day!
But yes, I was mostly being hopeful. My reason for the concern isn't that I'm so much prone to warmongering as that I simply never play with any victory but Domination. Just more fun to have the game go on and not have to worry about some AI swiping the rug out from under you when you're trying to make an Empire and not just win . Considering I usually wait to enact my Final Solution till the very lategame (usually starting somewhere between turns 450-500) it takes for bloody ever to get through the pure density of cities that the AI tends to have by that point. They seem to have a large aversion to razing cities themselves I've noticed.
So yes, I suppose it's just not for me. Still, enjoying quite a few other utility mods you've put out, so I'll take my opportunity to say thanks for those at least!
You anwsered your own question when you said :
I doubt that's possible, since it calculates the pop loss before choosing.
That would be in fact a really complicated mod that would need a lot of work, for very small benefits, waiting 2-4 more turn for cities you dont want is a very small incomfort compared to loosing all those building and population in citie you do want (ex: juicy ennemy capitals).
i think maybe you arent just the type of player for this mod, i agree that maybe it wouldnt fit in a warmonger playstyle, but its perfect for a cap & develop approach in my opinion.
Regards.
I've wanted a mod like this for awhile, but there's the eternal problem of how absolutely terrible the AI is at making cities, and so when I go to war with one I end up razing most if not all expendable cities. Using this mod would make razing take longer, since it would keep more of the population of a city when it's captured, so I wound up never using it. Could you possibly update this at some point to include a function where if the first thing you do when capturing a city (when it asks you to Annex/Puppet/etc) is to Raze it, it won't increase the population? I doubt that's possible, since it calculates the pop loss before choosing, but I figured I'd ask. Maybe there could be a totally different mod for that?
Glad you like it ! =)
thx for your comment
-------------------
-Added some missing buildings that should have been included in the mod regarding survival chances.
Nope i just turned on Yield display if that what you mean, beside that its just dx9 graphics with a zoom.
good day!
The update is done and published. The UB had to be named explicitly in the end. Rechecked all building file and included the missing building from BNW and some G&K patches.
Some building are still untouched, all those that werent capturable or were automaticly captured, there should be no missing building now. This mod needed a refreshments, thx for pointing that out!
good day
i see, im sure this is not related to the mod tough. thx! Portugal was really nice =)
about the collection, i have a todo list for polishing some of the existing mods before releasing new one, but i have something new incoming for the Era collection soon. A suggestion a user made that seems good, it will need testing thau. =)
Welcome back from vacation! Any new ideas to expand your already excellent collection?
Hi lock, this mod was made with vanilla and G&K in minds, all building should be included if applyable, some building are left untouched as said in the mod description. About the mosque, its a UB, so applying it to the base normal building should include all UB.
But this most hasnt been updated for a while, i will review it with building list from BNW and check out the UBs to double check what i just said. I just got back from long vacation in portugal, i will get back to Modding duty in the next days, lots of work with 30 actives mods.
In any case the mains features of this mods work properly. I thanks you for your comment and suggestion, i will get back to ya soon.
Good day!
you probably assigned one of your captured citie to a Puppet instead of annexing. If thats the case that would explain why you cant control worked tiles on this city
never heard of this behavior, captured cities worked tile work without problem for me. In any case its sure its not related to this mod who only change 2 percentage factor in capture stats =)
Good day!
Compatibility:
-Tested for Brave New World Expansion and fully functional.
--------------------------------------------------------------------------------------------
That wasn't quite what I meant, if the city you are attacking or defending has a unique building (even a vanilla one) in it say the long house, when the city is captured is there a chance of a different faction getting the bonuses from an understroyed unique building that does not belong to them?
I also just realized that my current game is unmodded so will not be able to see your mod in action until I change game (wanted to get a feel for BNW and finally get some achievments :p ).
This deoant add new building to capture, it just increase the survival chance for those whoalready have one.
Looks awsome regardless and I will rate it as soon as I attack my opponent (waiting of a crutial tech before going to war)
lol you are too!
Im glad you like my mods, thanks for your comment, its appreciated =)
did you check all the collections?
Yes thats exactly what made me do this Mod, when there is a heavy war, the city get captured multiple time leaving nothing behind it.
Glad you agree with me.
Good day!
Greetings
razing is untouched by this mod
Yeah you loose a fortune taking the city and what you get is a pile a rubble lol !
Glad you like it =)
Always hated the way that huge cities would get destroyed so bad after they've been conquered.