Stellaris
Sins of the Prophets: Stellaris
댓글 2,785
Zbang 6시간 전 
Will this be getting an update? or is it abandoned?
pie 8시간 전 
UNSC ships aren't working properly for me in the most recent update
hexosecurity319 2025년 5월 31일 오후 1시 28분 
I have too the problem that UNSC/Covenant shipset doesn't work as mechanical.
Unfortunately I don't have the means to modify the files.
SVaughan 2025년 5월 29일 오전 2시 22분 
Asking for an update? READ THIS FIX (You're welcome):
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
SVaughan 2025년 5월 29일 오전 2시 21분 
@The Dark One
Your problem (one of them) is you're not on the right game version. "Compatible with 3.13.*" this mod is yet to be updated to Biogenesis. You have to roll your game back for it to work correctly. Same with your friend.
As for the ships. I'll go pull up the fix again.
The Dark One 2025년 5월 29일 오전 1시 20분 
during me and my friend's play through i've noticed that when the recent biogenesis update came out the the ships wouldn't show in the research for voidcraft and would still give me the biogenesis upgrades and hasn't given me ships since the start of our play through so i dont know if its because of other mods or the possible biogenesis update (also my friend doesn't have it so its still affecting my game and have no military fleet to fight back against other factions at all, plus i haven't spawned with corvettes when we started too.) i dont know if it'll affect UNSC but i know its affecting Covenant and Sangheili.
ElSantoAlemán 2025년 5월 28일 오후 2시 53분 
Awesome mod, i understand its more of a sideproject but I really hope they return to it and expand upon it
anghangah 2.0 2025년 5월 27일 오후 3시 51분 
I don't know if I'm the only one with this problem but, when I enable the mod and enter a game, the option to build ships does not appear and neither does the fleet that you have when you start the game.
Morvran_ 2025년 5월 27일 오후 1시 45분 
I've applied the fix but for some reason start every game with this shipset selected without the corvette research. Is that a seperate fix?
SVaughan 2025년 5월 26일 오후 12시 41분 
Disregard previous. SotP2 hasn't released yet. According to Discord.
SVaughan 2025년 5월 26일 오후 12시 39분 
Thing is, they have a team for every game. They're a big modding group. The only problem is the Stellaris side is tiny in comparison, and they've been having issues finding people to take on the task to join the team.
I'm in their Discord. It's just a matter of how many people are on the team for the specific game mod, and morale of course. But team size makes all the difference.
They're still keeping SotP up to date for Sins of a Solar Empire: Rebellion. And I think launched SotP2 onto moddb and Nexus when Sins 2 released on Epic. Not sure their plans for the Steam Workshop though.
pkstarman5 2025년 5월 25일 오전 10시 43분 
I did hear they were in the process of making an entire sequel of their original sins of a solar empire mod "sins of the prophets" for SoaSE2. It has a subtitle, Sins of the prophets 2: warlords, or warmaster. Something like that
SVaughan 2025년 5월 25일 오전 12시 35분 
As far as I could find from the Discord, there is no update planned. Doesn't mean it won't happen, just means that the team running it don't have the time to really focus on it. As the SotP teams do have other games that this mod exists for, that have to be maintained as well.
Pheonix 2025년 5월 24일 오후 4시 07분 
its there an update planned ?
there seems to be an Incompatibility with NSC and SoTP with the Exploration Cruiser and Cruiser.
RecordedStar 2025년 5월 19일 오후 9시 49분 
Is there a separate mod just for the shipsets or portraits?
Rage000 2025년 5월 18일 오전 10시 24분 
This link has an example of how to do the fix described below
https://sp.zhabite.com/workshop/filedetails/discussion/2473560875/596274358322761216/
SVaughan 2025년 5월 17일 오후 6시 56분 
@Inerael you have a good one as well. :)
Inerael 2025년 5월 17일 오전 8시 18분 
thx for sharing gonna try this my side it dont look too difficult, have a nice day :)
SVaughan 2025년 5월 16일 오후 5시 04분 
Asking for an update? READ THIS FIX (You're welcome):
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
SVaughan 2025년 5월 16일 오후 5시 03분 
"Cry boy"...Interesting jab if it actually worked.

Just that Steam users are getting increasingly annoying and sometimes a direct aggressive response helps them figure it out faster than the elongated, drawn out response, such as yours. Half the users on Steam who ask for "Updates" don't ever bother reading anything longer than three sentences. And those that do, tend to have more than two braincells.

No offense to you, but the name calling was not needed. Civility is met with civility.
Inerael 2025년 5월 16일 오전 7시 55분 
@SVaughan and for shipset mods, you dont need to update them all the time, its exceptionnal, just the last update broke all ship mod as it add organic shipclass. But don't think it is too hard to fix as many other shipset mod got updated the exact day of the dlc, its not so game changing as you tell so dont need to cry boy <3
And this mod is amazing i don't ask him to get updated now, or in one moth, or in one year, it was just a question to anybody who would know, all love for the author of this amazing mod :)
Inerael 2025년 5월 16일 오전 7시 52분 
@SVaughan yep, the reason why i wonder if someone who know modding (not like me) updated it, i was not asking for the publisher, i know if the mod is not updated its because they dont want or they can't :)
tilarium 2025년 5월 16일 오전 4시 02분 
Everyone asking for a fix should learn to read. Merryfield posted the way to fix it on 12 May, it takes just a couple of minutes at most to do it yourselves.

@Macus It's part of some awesome new code added in 4.0! It lets modders make shipsets and portrait mods without also added a fallback city set. I believe there is also a "has_ship_set" line that does the same but with shipsets.
SVaughan 2025년 5월 15일 오후 7시 08분 
Everyone asking for a fix. Roll back to the compat game version. One guy is trying to keep this up to date, but every PDX DLC drop for Stellaris pushes that release back further. If any of you are decent at coding, maybe consider applying to join the team. Their Discord is linked in the mod description.
SVaughan 2025년 5월 15일 오후 7시 06분 
@Inerael
The SotP Mod Team runs this mod for three very different games. Their team for Stellaris is literally one guy. So you try to make a game altering mod, and update it every DLC drop.

You should apply to work on their Stellaris team. Discord is linked.
Rage000 2025년 5월 15일 오후 4시 38분 
it just needs the ship kinds added then it works. I would post how to but I dont have authority/permission to do that here.
Inerael 2025년 5월 15일 오전 10시 27분 
looks great, pls someone could update this ? or maybe there is already a updated/fixed version ?
Macus B 2025년 5월 13일 오후 9시 56분 
open up notebook and I dont have the line "has_city_graphics" on any of the ship sets. Any clue why that might be?
日天少女 2025년 5월 13일 오후 9시 29분 
Could you please released a version of "only ship"
Merryfield 2025년 5월 12일 오후 2시 39분 
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened.
caverman2001 2025년 5월 11일 오전 8시 12분 
if their is anyway how could i edit this mod? so that i can use it but also get behmouth, so i guess ad it to the biological ships section?
caverman2001 2025년 5월 11일 오전 7시 20분 
hey will you be fixing these mod
Arkia Ferrinix 2025년 5월 10일 오후 2시 02분 
Can anyone help me with fixing the EUG Origin? Since the descriptor is broke its also messing up events and such.
Cyberwolf 2025년 5월 10일 오후 1시 35분 
Fix PLZ
SUICIDAL POINTMAN 2025년 5월 10일 오후 12시 04분 
SVaughan thanks
SVaughan 2025년 5월 10일 오전 11시 55분 
You'll need to roll your game back to version 3.14.15 as the current game version broke itself (4.0) and PDX is taking their time with the hotfixes.
SUICIDAL POINTMAN 2025년 5월 10일 오전 11시 47분 
i have the problem that all ships now are bio ships . any way to change that ?
President John Henry Eden 2025년 5월 10일 오전 10시 38분 
So when i spawn as any UNSC or Covenant faction i start with no starting fleets or ship designs and softlocked out of building ships does anyone have a fix? thanks
Arcturus Cres 2025년 5월 10일 오전 10시 37분 
Anytime! about to see if everything else is working
Timber the Wolf 2025년 5월 6일 오후 3시 50분 
You sir are a godsend, thank you very much
Arcturus Cres 2025년 5월 6일 오전 9시 56분 
you go to the mod folder, you can open it in the launcher window. Go to Common>graphical_culture folder then the txt file there and thats where you add the line I posted below to both the UNSC and Cov
Timber the Wolf 2025년 5월 6일 오전 8시 23분 
Ok that's very helpful to know. Where and how do I do that?
Arcturus Cres 2025년 5월 5일 오후 8시 18분 
@Timber the Wolf

you can fix that by adding the following to the graphical_culture.txt right below unsc_01 = { and above fallback = humanoid_01

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}

has_city_graphics = no
ship_color = no
Timber the Wolf 2025년 5월 5일 오후 4시 08분 
Modded ship types are, for some reason, considered organic by 4.0 and Biogenesis.
IOUANAME 2025년 4월 30일 오전 9시 52분 
So when I load this it crashes stellaris anything I'm missing?
Vrishnak92™ 2025년 4월 26일 오전 2시 41분 
@Holliday The NSC patch is horribly out of date, and without someone to recode it, its basically unusable.
andreandsimba 2025년 4월 17일 오후 2시 35분 
I was just loading into the game
SVaughan 2025년 4월 16일 오후 6시 41분 
Then why did you bother asking if you knew?
andreandsimba 2025년 4월 16일 오후 6시 02분 
@Svaughan
It does work with the current version of the game
SVaughan 2025년 4월 13일 오후 9시 24분 
@andreandsimba
No.