Starbound
Tech Exchange +
16 件のコメント
ZombifiedRootBeerRanger 2023年4月18日 18時30分 
TRASHY MOD
Da Wrecka 2021年7月14日 9時26分 
@Material Defender I highlighted that error four years ago, I don't think it's getting fixed.
Material Defender 2021年7月9日 21時21分 
Error in the log when this mod is loaded:

[22:03:25.530] [Error] Could not load recipe /recipes/anvil2/armor/swm.recipe: (ItemException) No such item 'water'

now, if the item id was 'liquidwater' which is the actual object held in inventory when picking up water, the recipe would have been fine, but because of starbound working with a "no error" environment, the recipie simply doesn't exist due to error.

Just something i immediately noticed while checking for other problems (which I didn't find)
ShakurasEnder 2018年6月21日 10時33分 
So I placed my manipulator modules into a refinery, but when I press refine, it doesn't work
Carlucci, Ace 2018年1月9日 7時47分 
i have same error, how do i change water to liquidwater.
bean boy 2017年4月18日 15時34分 
My game crashes whenever I place the Tabula Rasa...
Da Wrecka 2017年4月8日 7時59分 
Managed to find an error. In /recipes/anvil2/armor/swm.recipe, it requires the item "water" - which apparently doesn't exist. "liquidwater" is the right item name.
Nuul 2016年10月21日 12時48分 
nevermind
Nuul 2016年10月21日 12時46分 
how do i get the refinery
meepoo2 2016年8月14日 17時22分 
nope! w/upgraded med table still no orange stimpacks
meepoo2 2016年8月14日 15時59分 
nevermind i asked too quick!
meepoo2 2016年8月14日 15時53分 
stim
meepoo2 2016年8月14日 15時51分 
how do you make orange sim packs?
PanicOregon281 2016年8月13日 15時59分 
can you make a mod that allows us just to craft augments with a balanced recipe that is slightly expensive since augments are extremely helpful for instance the Gravity augment
The_Evil_Pickle  [作成者] 2016年8月13日 13時53分 
@thegamemaster1234 - That's a good idea. This mod does do things differently, but I never got around to really tying the augments to the upgrades in any way, so there's not really any good reason to have them both in this mod. I'll change that when I next have time. Thanks for the suggestion :steamhappy:
RobotLucca 2016年8月13日 13時45分 
Suggestion: make this and the other Tech Exchange mod separate mods. that way, the features are separate. makes more sense, design-wise. As in, the original mod lets you swap upgrades, and this one lets you do the augment swapping.