Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://frackinuniverse.miraheze.org/wiki/Incompatible#Affects_Crafting_Menus_(Research)
Sorry to disappoint you, but I don't think this modder is going to do that, they haven't touched their mod in a long time. It says the last time they updated the mod was August 8, 2016.
You put the contract on a designated trader then teleports you a crew.
So it avoids 'accidentally' recruiting outpost and any other npc that shouldn't be touched.
Regardless, this mod really works well as it says.
Its point and shoot, you now have a crew member.
that being said, I have an astronaut person who I can't offer a job.
Thought I'd point it out.
PS if anyone has that difficulty and taking down the furniture won't help spawning lava in admin mod will help and toast them into oblivion
Unrelated question, would it be possible to make a mod that lets you save an NPC into a colony deed of some kind, so that you can give the random NPCs you might find on a planet a proper home?
i know exactly the npc they are reffering to
im talking about the fat avian