Stellaris
Warship Redux
댓글 55
Hopping Frog 2024년 2월 25일 오후 8시 07분 
I can't seem to equip a reactor to any ships. Is this a tech I'm missing or a bug?
UniverseMasterer 2017년 4월 13일 오전 3시 18분 
Gotta see this :)
Caesar 2017년 1월 22일 오후 12시 56분 
Sad to see this hasn't been updated for whatever reason. I really enjoyed it.
Crusader Vanguard 2017년 1월 8일 오전 11시 33분 
@docflamingo - I guess this means you are unable to update your work? I'm not trying to push you into it, just curious if you are still trying. Sad to see your work go. Best of luck to you either way.
bo1337 2016년 11월 30일 오전 4시 13분 
Hi! If this mod will be ever updated, please add compatibility with Power Stations and NSC addons. This will be great to have versatility of utility ships :)
docflamingo  [작성자] 2016년 11월 15일 오전 9시 57분 
@Crusader Vanguard: Thank you kindly. It shouldn't be long.
Crusader Vanguard 2016년 11월 14일 오후 5시 20분 
@docflamingo - Take your time and focus on reality. I'm sorry to hear about your move due to Matthew. I was caught in it too, but I just lost electricity, internet, and cable for 3 days. Good luck with your new setup, and you're mod will be updated when you're ready and have the time.
docflamingo  [작성자] 2016년 11월 12일 오전 8시 17분 
Soon.
Gelato 2016년 11월 11일 오후 11시 35분 
update?
docflamingo  [작성자] 2016년 10월 30일 오전 7시 22분 
This mod WILL be updated within the week. I had to move due to Hurricane Matthew and my current internet connection is crap. New line installed on the 3rd so a few days after that all mod mods should be updated.
Kasrken Chimera 2016년 10월 29일 오후 6시 45분 
Is this going to be made compatible with 1.3 version?
Kursis 2016년 10월 27일 오전 8시 35분 
thank you Crusader Vanguard... at least I can fiddle around a bit with ships. But I am still not sure how to make it a player only ship.
docflamingo  [작성자] 2016년 10월 27일 오전 6시 42분 
I have just moved and my current internet connection is screwed-up but I AM updating things and will upload the new mod versions soon. I am aware of the Plantoid ship issue and that will be fixed. As soon as I can do so the mods will be fixed.
Crusader Vanguard 2016년 10월 27일 오전 6시 27분 
@mdfred - I want you to go into the vanilla files and look at these files I'm going to point you to, and start studying their structure and such, so you start to get an idea of what your asking for:
Crusader Vanguard 2016년 10월 27일 오전 6시 27분 
1. common/ship_sizes/00_ship_sizes.txt - This is the main ship file, which controls the basic info of all ships. If you don't have an "entry" in this file, your ship will never exist.
2. common/section_templates/[ship_class] - This is where all the weaponry is defined for each segment of a ship you can select in the designer. They are separated for good reason, and the name of the file MUST match the name of your ship in the ship_sizes.txt file.
3. gfx/models/ships/[culture] - This is the hardest, most annoying part of making ships. You MUST have an asset file and linked gfx file entries for your ship for the game to know how to build your ship from ship_sizes data and section_template layouts. I suggest you just slowly look through the coding to mark how each is interconnected.
4. Localization file for naming your ship, segments, etc.
Kursis 2016년 10월 25일 오후 3시 13분 
I am trying to figure out how to add a buildable ship that only the gamer can have. I am not sure how many files have to be altered to add a new "class" of ship. Anyone able to give me some help on this? New to modding Stellaris.
Crusader Vanguard 2016년 10월 20일 오후 4시 01분 
@Docflamigo - I realize Heinlein just came out and you're busy figure out how you want to update your mod for it's new ship roles, however, since you're in the "process" of doing updates I would like to point you towards your Plantoids ship asset/gfx files as a place you would need to look for updating/fixing things. I've noticed a few issues there. I'm no telling you this to insult you or anything, just point out a place you may need to look into fixing. Also, I cannot explain this, but you may want to figure out what happened here LOL: You're Plantoid Star Cruiser is "split". Literally, without locator coordinates or any explaination. Here is what I get in-game with it:

http://i.imgur.com/0zrdk4Z.jpg

I hope you can figure this out and get your ships working with Heinlein. Best of luck to you.
docflamingo  [작성자] 2016년 9월 2일 오전 1시 39분 
@Lord Hylia: Only if you are willing and able to remod the 00_ship_sizes.txt. If you build a few corvettes early on, before the pirate event, you have more than enough prep time to be ready for it.
Lord Hylia 2016년 9월 1일 오후 7시 19분 
Is there a way to disable the scout ship class? the mod replaces the starting 3 ships with them and I could probably use the 1s corvette instead?
docflamingo  [작성자] 2016년 8월 17일 오후 8시 13분 
@=7Cav=BG.Burgundy: Interesting. I will go through these as soon as I have a chanve.
docflamingo  [작성자] 2016년 8월 16일 오후 8시 27분 
@=7Cav=BG.Burgundy: Can you give me some examples? I'll download and look at them. I suspect it wouldn't be too hard.
=7Cav=Burgundy 2016년 8월 16일 오후 12시 46분 
Is there a way to get spaceport size expansion mods to be compatible with Warships redux? If not, is that something you would consider adding into Warships since you already have a solid base of spaceport modules?
docflamingo  [작성자] 2016년 8월 14일 오후 10시 54분 
@=7Cav=BG.Burgundy: We aim to please and shoot to kill! ;)
=7Cav=Burgundy 2016년 8월 14일 오후 10시 53분 
looks good, thanks for the quick fix.
docflamingo  [작성자] 2016년 8월 14일 오후 10시 41분 
@=7Cav=BG.Burgundy: I think I've fixed the issue. Please reacquire the mod (restart steam so the update will download) and let me know if the problem persists.
docflamingo  [작성자] 2016년 8월 14일 오후 10시 22분 
@=7Cav=BG.Burgundy: I am testing this now. Will hopefully have a fix in an hour or two.
=7Cav=Burgundy 2016년 8월 14일 오후 10시 20분 
While playing the mod I noticed there seems to be an issue with the spaceport assembly yards, the Corvette yard doesnt modify scout designs, the Battleship yard doesnt modify battleships, the carrier yard does not affect carriers, and the naval assembly yard only affects dreadnoughts and nothing else. I tested this with only this mod running.
LoneWolfN7 2016년 8월 11일 오전 8시 13분 
Cool
docflamingo  [작성자] 2016년 8월 10일 오후 9시 31분 
@Stormwolf_N7: Works with all ship types.
LoneWolfN7 2016년 8월 10일 오후 4시 47분 
Does this work with all ship styles, or only Mammalian?
docflamingo  [작성자] 2016년 8월 8일 오후 8시 56분 
@Ultrakrypton: You are most welcome and thank you for playing the mod.
The Short Guy from Total Recall 2016년 8월 8일 오후 7시 10분 
It works now thanks for the help. Keep up the good work
docflamingo  [작성자] 2016년 8월 8일 오후 6시 31분 
@Ultrakrypton: If not try to run the game with everything except this mod deactivated. When you start hit the tilder key: ~

This opens the console. In it type: research_technologies

Hit enter then the tilder again to close the console. then check the ship designer since they will now all be available. If the problem is there with only this mod running try unsubscribing and re-subscribing for a fresh download. Might have glitched during the update which sometimes happens.

Let me know if you continue to have trouble.
docflamingo  [작성자] 2016년 8월 8일 오후 6시 28분 
@Ultrakrypton: Just did a double check--seems fine on this end so I am guessing a conflict. Are you running it with another mod that replaces any of the listed replacement files for this mod? "00_ship_sizes.txt" especially, that is the most likely suspect.
The Short Guy from Total Recall 2016년 8월 8일 오후 4시 02분 
Ships don't show up in the customizer
docflamingo  [작성자] 2016년 7월 8일 오전 1시 23분 
@emperor_kk: Lol, no problem. We've all been there. Thanks for playing the mod.
emperor_kk 2016년 7월 8일 오전 1시 17분 
oh ok, that feels silly now... I had done that! You were writing in the decription to rate if we like it and i thought it was some other process ... (it was late in the night, oops)
docflamingo  [작성자] 2016년 7월 7일 오후 8시 52분 
@emperor_kk: Thank you kindly! Just click the thumbs up at the lower right just beneath the main picture up top.
emperor_kk 2016년 7월 7일 오후 1시 22분 
great mod! thx for this! (stupid question how do i rate?)
docflamingo  [작성자] 2016년 7월 2일 오후 10시 27분 
@DexterRexter: Thank you kindly.
docflamingo  [작성자] 2016년 7월 2일 오후 10시 26분 
@]CIA[ Funnyguy3D: No. If you have a shipyard for a specific ship that will be used as the bonuses for those are slightly better. The Naval Yard gives a lower bonus but does so for every warship.
DexterRexter 2016년 7월 2일 오후 9시 52분 
@docflamingo Thanks man, great mod
JT 2016년 7월 2일 오후 7시 39분 
Question. Does for example the battleship yards and the Naval Assembly yards stack their bonuses?
docflamingo  [작성자] 2016년 7월 2일 오후 5시 12분 
@DexterRexter: According to their listed file replacements it should.
DexterRexter 2016년 7월 2일 오후 5시 08분 
Is this mod compatible with New Ship Classes and More?
docflamingo  [작성자] 2016년 6월 27일 오전 6시 17분 
Pics are up!
Aeolun JP 2016년 6월 27일 오전 4시 40분 
Awesome :)
Aeolun JP 2016년 6월 27일 오전 4시 39분 
@docflamingo Actually, reading it again I don't think that. But I do think it would be very useful :D
docflamingo  [작성자] 2016년 6월 27일 오전 4시 39분 
@Aeoln JP: Ah, makes sense. These are all carefully balanced with the vanilla ships so not to be out of place. I will take some screen shots in the ship designer in a day or so and add them.