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Αναφορά προβλήματος μετάφρασης
https://sp.zhabite.com/sharedfiles/filedetails/?id=1959333755
I have two displays with the name "Status Panel" configured exactly the same, but only ONE of the displays updates properly, the other one seems to get the IDLE status, but not update at all, even when running the RESET command.
Being able to fire missiles from a tube which fly straight for 10 seconds before starting to home in, allows for more missiles to be in space on their way to the target before he might even be aware you're there.
Then firing for instant lockon through turret designation allows for very strong defence if you're at close range.
Throw down some timer blocks to fire one launcher after another at pre-defined GPS co-ordinates for planetary bombardment - I haven't tested this yet.
Being able to change the entire sytem based on different fire control blocks is awesome.
Great job.
(Doesn't have to be flash looking)
@pro100 The command you can use is RESET
1) Setup a Timer Block to loop this script.
((This is simple yes))
2) Change the strComputerPrefix variable to the name of your missile's Programmable Block. ((Up thats easy))
3) Name a status Text Panel as MS_STATUS for displaying lock-on information.
((I do thism but my panal stays dead, Is this panel and steps 1 2 3 all to be ON The missle? Or is this status PB to be on the Launching ship? with LCD?))
5) In your missile's Programmable Block containing the "Easy Radar Homing Script", change the outputMissileStatus variable to true. (Yup I did that aswelll)
Am not sure where the Status script is to go, On the mothership Or the Missle? I tried with mothership and used fireing modes 0 to have missle shoot, IT does ring my Alert sound block when it has a lock on, but my panel no show any info (I know sound alert is in Easy radar homing script and not this script)
do you plan to make a set-up video?
If your talking about the area below where I set ownership, there is no info at all - just blank.
I have done that, the outputMissileStatus is "= true". Should it be "=true".