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Сообщить о проблеме с переводом
1) You seem to understand something about mesh optimization. Being amateurs, many modders do not understand that 20,000 triangles for an apartment building is not acceptable for a game asset.
2) You seem to understand something about texture memory optimization. Here you use a 1024 map for the main mesh and a 128 (!!) map for the LOD - this is absolutely outstanding. On the workshop you can find trees with 2k triangles and a 2048 map, which is awful.
Thanks for using your brain and putting in that extra effort. Often times optimizing meshes and unwraps is a puzzle game in itself. I have always found it intriguing trying to find ways to trick the human brain and save computer resources as a reward. Great work!
I hope you dont mind me publishing it, you can find it here:
http://sp.zhabite.com/sharedfiles/filedetails/?id=664643367&searchtext=zed68
Thx for all the beautiful work you've done,
Cheers