Space Engineers

Space Engineers

Easy Inventory
774 comentarios
JaredCrue 26 FEB a las 8:55 
Tried it this morning, Still works :)
Ottomann54#FreeGaza 19 SEP 2024 a las 2:14 
still working. yoo çalışıyor
Han 11 JUL 2024 a las 8:24 
its not work. bu mod çalışmıyor
brent 5 JUN 2024 a las 1:56 
You're a legend, thanks for giving the devs this idea.
PlatinumCash12 8 MAY 2023 a las 16:03 
I'm not quite sure what the difference is with this mod and Keen's
gahro_nahvah 8 MAY 2023 a las 12:19 
Not sure why, but Keen managed to get close but miss the entire usefulness of this mod, and as such, their build planner is worthless when compared with this mod.
Storm 2 ABR 2023 a las 9:23 
Please keep this working, it's better.
Jack Schitt 9 FEB 2023 a las 23:53 
Does this still work minus whatever keen used for build planner? Build planner doesn't do what this does. Or does it?
MainKuat 25 DIC 2022 a las 10:35 
so, what this mod do that keen's build planer don't? and vice versa
Hatsune Neko Gaming 29 OCT 2022 a las 7:59 
build planner might be nice, but it still lacks doing what this mod does.
but was wondering if there is a way to get this to work in offline mod.
SE doesn't load Mods unless you are online. and my internet is being cut soon. so getting all the scripts i use from pastebin so i can use it when I'm in offline mod.

is there an option for that with this mod?
MasterSJT 9 OCT 2022 a las 4:27 
I hate the "Build Planner" it's so tedious i just want to pull the block i have and i don't care if it isn't there i'll put in an order for another 10

Currently i'm always finding a conveyor I've build in the build planner locking it all up.
Don't suppose someone has a script to disable the "Build Planner" so i can just use this
Tontow 7 JUN 2022 a las 10:40 
I figured it out. You can't auto pull and auto deposit large parts from large grid pistons.

Also, it seems insistent in pulling all parts for the block that is first in line in the build planner before even touching any parts for the second/third/etc blocks even if the parts are available to finish them. This forces you to remove a block from your build planner to pull the parts you need and know you have to finish blocks that are waiting in line.
Is there a setting for this?
Tontow 5 JUN 2022 a las 11:09 
Thanks for the awesome mod, but I keep getting this bug every now and then where it isn't pulling parts that I know are in the station's inventory.

I've been trying to pull parts though my bases large grid piston. I can move the parts to my inventory manually and sometimes it will let me pull them if I go to the cargo container that has them.

Is the mod reserving parts for certain blocks in the build planner? And if so, how do I reset that?
Huntr 19 ABR 2022 a las 1:03 
thanks for saving hours of my time!
Archie 7 MAR 2022 a las 7:36 
please continue updating
Archie 7 MAR 2022 a las 7:36 
the keen version of this is complete dogshit in comparison...
19Peej 26 FEB 2022 a las 1:58 
Thanks!!
Siete87 14 FEB 2022 a las 13:00 
Thanks for creating this mod and thanks for sharing it with Keen!!
TSCheng 12 FEB 2022 a las 6:08 
Does this mod still work currently?
VS-lockon 23 DIC 2021 a las 7:00 
i wish keen never took this mod i used it as most have mod back in the day but keen build planer i will not use at all
Waveman55 12 DIC 2021 a las 11:03 
The "Build Planner" that is in the game does most of what this script did.
J0K3R6397 11 DIC 2021 a las 5:59 
So when you say "Keen asked blahblah..." does that mean this functionality is now in the vanilla game?
steinmy.js 9 OCT 2021 a las 18:58 
just to let everyone know this mod will not be updated
Aleck 3 OCT 2021 a las 8:00 
Is there a way to ad the new ammunition types to the "keep in inventory" settings?
Chaos_02 18 AGO 2021 a las 10:55 
or can you make the code open-source please??
Chaos_02 18 AGO 2021 a las 9:30 
does anyone have a version of this that overrides keens build planner?? it totally sucks
konstantynopolitaneczka 31 JUL 2021 a las 11:24 
well, they can copy the mod 1:1 because they are allowed to, but that doesn't change the fact they are trying to save few bucks and few days of work. Corporations have a special room in hell.
KnightForEyes 9 JUL 2021 a las 11:52 
Hello. I tried this with a non modded item. I right clicked it to get ingeriants... I wanted to place the İngeriants to the assembler... I shift+Right clicked but It didnt worked somehow...
Any ideas?
TheGamingNot 26 JUN 2021 a las 5:47 
this mod is so much better then keens rip off
Kim Kong Koon 22 JUN 2021 a las 1:01 
Thank you lord.
Viper 17 JUN 2021 a las 9:35 
i still mourn the loss of this mod, Keen's build planner is woefully inferior to what this gave us. Sometimes, I really just wanna say F Keen when they do things like this.
Beastmode 29 MAY 2021 a las 22:12 
does this work with controller?
Bluewave101 13 ABR 2021 a las 19:52 
its work out Text HUD API?
i needs it
HighFlyer96 10 ABR 2021 a las 5:18 
I see, thank you for the explanation! Much appreciated. Yeah I'm split about the DLCs, I'm just happy they're doing something again and that the game is running much better than 3-4 years ago. The BuildPlanner is alright, just 8 blocks are really few and the "Multiple take" option is laggy and doesn't work well (no info if items unavailable etc.)

Imo they could do a general overhaul of the gui, get rid of the ugly pale blue icons and add more filtering and sorting in the production and control panel. Maybe add a modifyable interface with resizable and dragable windows
sOrk 9 ABR 2021 a las 18:45 
In the beginning, there was only memorization. Then came DraygoKorvan and made Easy Inventory. Players saw that it was good. But Keen sucks, so they were happy with void in their creation for another 3 years.
6th year Keen basically copied it and made Build Planner. 7th year Keen should have updated tutorial to mention it but instead were resting on all the DLC money.
HighFlyer96 9 ABR 2021 a las 2:27 
What's the difference to the build planner? As someone who hasn't used this before I see no point in the mod. Would like to know the advantages
Irator 19 MAR 2021 a las 13:57 
Is it possible to add a shortcut to "collect all from cargo"? i've tried searching for a mod that lets me grab everything from a container using any kind of hotkey or button.

fantastic mod otherwise ! :)
︻デ 一ProSnipe一 デ︻ 14 MAR 2021 a las 6:38 
still works great for us!
Vargali 5 MAR 2021 a las 6:20 
definitely needs an update i think though... i still get build planner trying to override it.....:clang:
AngryDwarf 4 MAR 2021 a las 22:45 
still love this more then build planner will forever use it:steamhappy:
Marc 20 FEB 2021 a las 14:23 
This is still better then Keens Version. I'm not saying i don't appreciate their attempt. But theirs feels Incomplete
Asher 6 FEB 2021 a las 22:12 
This was 100x better then keens sorry excuse version of your mod anyday..
Wish you would continue working on it.
Kevin Czaski 4 DIC 2020 a las 6:55 
Are there any key bindings for pads?
kaatrav 13 NOV 2020 a las 6:44 
..>P.S. EWE just remarkable mod (sorry for involuntary advertizing), though not without own problems... It is much more interesting to play with it (added fashion like Better Stones and AwwScrap earlier that there was a getting of resources longer, I love more "hardcore" passing, but I place emphasis on production of resources and building, but not in the war with boats (I play only in the single). If your mod worked with this mod, then the price to it would not be! Played with it several years and there were no problems...
kaatrav 13 NOV 2020 a las 6:40 
-->Into the account of other functions it is not sure whether they work or not. I know that without this mod it worked (at least more than a year ago, I did not play at least half a year in SE, and the last games were from EWE mods), but can you can look - whether it works now and whether it is possible to adjust your mod so that it exactly took away third-party resources from containers and also ordered the necessary details in the assemblers corresponding to them, etc.?
kaatrav 13 NOV 2020 a las 6:40 
Good evening! This mod just remarkable, but I faced a problem...
The last year or about that I just do not imagine a game without two mods:
1) Dayly Needs Survival Kit
2) [EWE] of Eden's Wrath Engineering
Both of these mods are simply remarkable (as well as yours), but especially many changes are made by EWE mod - besides new ores which he adds, it is also global reorganization of components, etc. (several options assemblers, refineries, etc.). When I try to take away the necessary quantity of resources for construction of the block, even in the presence of resources, "red" lines in which drop out the large number with the sign "-" is specified in the beginning. Now I cannot give the reference to a screenshot (I write from other PC), but it is an appreciable error. -->
Jack Sparrow 20 OCT 2020 a las 10:38 
Everytime I go to my cargo container and press alt+mmb, the stuff in my inventory doesn't end up in my cargo container. It ends up in my assembler or my connecter.
Can anyone help me with this?
SirPigglezWorth 16 SEP 2020 a las 2:07 
I'm interested in filtering some modded Items I want to keep in my Characters inventory, and the filter description doesn't quite put me on the right path. Can anyone Expand on how to filter a modded item. If you need specifics of what I'm trying to filter I can give a link if asked.
Vargali 7 SEP 2020 a las 8:25 
@Fede, its way better and more easily managed too... when build planner doesnt try to override it....
Mad Testicle 6 SEP 2020 a las 12:30 
Honestly, this is better than Build Planner