Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
@Shadow Dragon It's ploppable with RICO mod and Unique without it.
@ kimmi109 The number of inhabitants in the game should be much less than irl, so as not to overload our computers.
So in conclusion, it's only natural that buildings in CS are also scaled down.
I have a special question. On the upper one of the two pictures in the description two thin variations of this building type visible. One of them seems to be a corner building.
Do you plan to make them, too?
I only ask.
@kostyazaych I don't know.
In the evening, the unit lights should be random, as reality.
Each floor is open lights, this is not actual.
But a little too many triangles for a growable building.
A good asset should also be effeicnet for the computer to run it~
http://sp.zhabite.com/sharedfiles/filedetails/?id=601998135
In this screenshot you can see 4 of them and they are all white.
I have no graphical plugin and use standard settings.