Garry's Mod
CSS Counter Terrorists - Black Mesa Heads
63 comentarios
Someguy 22 NOV 2024 a las 13:18 
Make npc one please
DJGAMING20107 10 DIC 2023 a las 17:23 
begging for you to port these over to css
DaFood 10 DIC 2023 a las 9:51 
can you possibly fix the head clipping issue, you can see it on the gign model
Drosstal 12 JUN 2023 a las 18:17 
@IK epico alguien que conoce al maxtron
coolguyVicaso 27 MAY 2023 a las 13:21 
Some of the models are plain white
Harem Gaming 12 NOV 2022 a las 23:53 
I Have CSGO models on Black mesa Head
xargosse. 8 FEB 2021 a las 16:22 
ES EL MODELO DE MAXTRON
Ren 22 DIC 2020 a las 14:15 
Hey, I'm making a S.H.I.E.L.D. RP server and I was wondering if I could have permission to edit the textures of these?
Rit 24 AGO 2019 a las 17:18 
The GIGN has some clipping issues with his ears
critson 11 JUL 2019 a las 2:18 
Hello, can I use it for my addon?
Eclipse 31 MAY 2019 a las 18:00 
Counter Terrorists Win!
hey i like this good job! Counter Black mesa Terrorist Win! Why?
andrewdbuilder 22 DIC 2018 a las 20:05 
Are there any plans for using these for the Day of Defeat Source models?
Loreデミ 1 SEP 2018 a las 9:42 
Very gud
nerdy 27 JUN 2018 a las 10:52 
I Really love the CSS models and you save me :D :heart_me:
:CashMoneys:
󠀡󠀡 27 ABR 2018 a las 18:43 
np
Sirgibsalot  [autor] 27 ABR 2018 a las 17:50 
@[DEFN] sand underpants: Hahahaha. Don't know how that slipped by me. Thanks for catching that. :)
󠀡󠀡 27 ABR 2018 a las 16:56 
"These do these replace the default models or textures"
wut
Eery Jan 26 SEP 2017 a las 0:50 
Could you make the Terrorist pack with the Black Mesa faces?
Lead 30 AGO 2017 a las 7:28 
It looks so weird! But in a good way!
Fart 23 JUN 2017 a las 12:41 
Hey dude. I noticed that these models are really amazing with the black mesa face posing added to it.
I had some reskined CSS CT models with textures from the source mod Nightmare House 2. I decided to add the SWAT skins to these models because of the highly detailed face posing. So i would like to ask for permission if i could upload this addon in the workshop.

I of course will credit you for these models and the nightmare house devs for making the texture.
EnemySpotted1334 3 MAY 2017 a las 9:57 
Make CSGO version please?
Fidel ₵ashflow 4 MAR 2017 a las 9:08 
For some reason the BMS heads are really glitchy and their textures are very unnatural, corrupted kinda.
Memes 2 MAR 2017 a las 12:56 
mmph mmph! :steamhappy:
TK-576 24 NOV 2016 a las 19:36 
BRILLIANT!!!
Gabe 5 NOV 2016 a las 6:25 
Hey where are the weapons you used ?
El GATO 28 AGO 2016 a las 14:32 
I have the white model GSG9 and ST6 as they make the standard?
Gabe 23 JUL 2016 a las 3:32 
Excuse me but what are the weapons that you used ?
quilennnn 9 JUN 2016 a las 7:38 
@Taberone already done in enhanced citizens
CHillface 26 MAY 2016 a las 22:51 
make moar plz:steamhappy:
Taberone 5 MAR 2016 a las 13:25 
What about Enhanced Hostages
jahpeg 27 ENE 2016 a las 11:37 
Hell yeah
ScrubLord4s3 22 ENE 2016 a las 4:57 
@Mishtah Shneak Man they're great but itz bugged the weapons are under them.
grigggs 13 ENE 2016 a las 0:27 
Actually, a fully faceposeable and eyeposeable model of the GSG9 and Pheonix Connexion from CSGO have been done.

It is a possibility, but it's highly unlikely the talented Sirgibsalot will actually do enhanced CSGO models. He may just do enhanced SAS models as those require no flexes or eyes. Thus, being the easiest to model and rig because they are already rigged to the valvebiped, and because somebody did a full fingerposing model of them, it's possible they might be fully poseable. Sadly, the creator deleted it. So all we can do is hope that Sirgibsalot does this. I honestly wouldn't even mind if the pack go updated over time instead of releasing all the models at once.
CHillface 11 ENE 2016 a las 20:21 
ok i understand
Sirgibsalot  [autor] 11 ENE 2016 a las 9:20 
@Plapy907: No. I've never tried replacing the player models of those games before, and as far as I understand, they have to be built and compiled in a very specific way to work online. Besides, those games do not support eye tracking or face flexes for player models, making the big features of this addon pointless.
CHillface 10 ENE 2016 a las 18:19 
there is some out there for it swagcow6. Sirgibsalot can you make the terrorist for both CS:GO AND CS:S?
7 of Clubs 31 DIC 2015 a las 11:59 
It would be nice if you could do this for the CS:GO characters. Is that possible?
apollonian 31 DIC 2015 a las 1:26 
Medvedev??????
Komodo 30 DIC 2015 a las 9:19 
So is there ANY way I could fix the eyes?
Sirgibsalot  [autor] 30 DIC 2015 a las 9:01 
@Komodo: The eyes use detailed shaders that only work with DirectX 9, which allows Garry's Mod to use all possible graphical effects. The shaders in this engine should have fallbacks for computers not using DX9, but considering I still hear about this problem, I'm thinking these fallbacks don't actually work in Garry's Mod.

It leaves me in a bit of a spot concerning this issue, because these eye shaders have been the new standard since Left 4 Dead. And I'd rather not use the default low-detail eyes because some encounter this issue. I guess I can hope an update will fix the fallbacks to work properly.
Komodo 30 DIC 2015 a las 8:49 
@Sirgibsalot, I seem to have a problem. The eyes of these models (and your Terrorist models) appear as missing textures, I mean pink and black. May you tell me how to fix this? I am aming a funny Gmod video with ragdolls, and it would be great if they had normal eyes.
Xaiver Hamilton 29 DIC 2015 a las 21:43 
hey i gots a question, can u make npc's of these guyz because it would be really cool
The Big Meat 28 DIC 2015 a las 20:43 
@Sirgibsalot, thanks!
Sirgibsalot  [autor] 28 DIC 2015 a las 19:38 
@Megamedes: You did. :)

@The Meat: The eyes use detailed shaders that only work with DirectX 9, which allows Garry's Mod to use all possible graphical effects. The shaders in this engine should have fallbacks for computers not using DX9, but considering I still hear about this problem, I'm thinking these fallbacks don't actually work in Garry's Mod.

It leaves me in a bit of a spot concerning this issue, because these eye shaders have been the new standard since Left 4 Dead. And I'd rather not use the default low-detail eyes because some encounter this issue. I guess I can hope an update will fix the fallbacks to work properly.
[MAGA]YourBodyMyChoice1776 28 DIC 2015 a las 17:48 
Who asked for this?
The Big Meat 27 DIC 2015 a las 20:18 
All of the eyes are missing textures, is there any way to fix this? Do I need a game to get the textures?
Dafuq!?Boom! 26 DIC 2015 a las 16:40 
Hm, why not to make them all better enhanced by rerigging, if you have enough skills to do it. If you dont then i understand, i tried headhacking pretty much, and its the easiest operation in 3ds max i've done. Basiclly, i havent done there anything else :D
Sirgibsalot  [autor] 25 DIC 2015 a las 18:28 
@DoorCloser: Not gonna do T's with Black Mesa heads. There's no faces in Black Mesa that fits the Guerilla and Leet, and I don't see the point of only doing 2 out of 4.

I didn't do more detailed hands because they were built in ways that would require remodeling and rerigging the meshs to support them, which is outside the scope of what I set out to do.
Dafuq!?Boom! 25 DIC 2015 a las 12:04 
Could you make a terrorists with a Black Mesa heads? And why wont you add 5 finger hands to them?