Cities: Skylines

Cities: Skylines

Crematorium and Funeral Parlor
72 kommentarer
BOT Rip 23. aug. 2023 kl. 22:26 
omg uber lol
Populous  [ophavsmand] 23. sep. 2022 kl. 19:26 
Morv, Steam did not notify me of your comment. Thank you for your suggestion!
Morv 24. juli 2022 kl. 12:44 
I like the look of the asset, but I made the mistake of putting one down during a death wave and hadn't paid attention to the number of vehicles it holds in its workshop description. Needless to say, there was a FLOOD of hearses spawning from it that quickly jammed up my network. I'd suggest toning down the hearse count to around 10 to 20 at best as the capacity alone already makes it a good choice for high volume corpse management.
Populous  [ophavsmand] 21. apr. 2022 kl. 7:28 
You have to give the game time to settle in a new asset. Will only release any hearses if none are dead.
kim 30. jan. 2022 kl. 17:16 
it wouldnt release more than 2 hearses and those hearses arent even picking up the dead
Populous  [ophavsmand] 8. maj 2021 kl. 14:43 
会飞的苜蓿 , yes my friend this works and works well.
会飞的苜蓿 8. maj 2021 kl. 3:26 
100 Hearse ,is true?Does it's WORK?
Populous  [ophavsmand] 5. mar. 2020 kl. 5:25 
Thank you Rick! You made my day! Enjoy!
Lord John Whorfin 4. mar. 2020 kl. 17:12 
Great asset!!!!
Populous  [ophavsmand] 12. feb. 2020 kl. 9:53 
屠城

我明白了,但不明白您的要求或意图

Wǒ míngbáile, dàn bù míngbái nín de yāoqiú huò yìtú

I see, but do not understand what you are asking or your intention
屠城 11. feb. 2020 kl. 22:40 

我们拥有世界上最新的现场电脑操作的火葬场,以及现代化的处理程序,例如通过加热和蒸发来减少遗体,而不是其他火葬场使用的传统火化炉,让我们处理更多遗体更快、更便宜、更清洁和更人性化。
这个设施是一个深思熟虑和合理的设计,为这种规模的设施,基于现实生活中的技术。
是的,绝对是你菜单上的拇指指甲,我相信你会满意的
- 建筑成本10000
- 维修费用100(火葬场及殡仪馆属私人拥有)
- 未受过教育的工人3
- 过教育的工人18
- 受过良好教育的工人21
- 受过高等教育的工人18
- 死亡半径1600
- 尸体容量10000(这个建筑的过程和大小与地下室)
- 殡葬位0
灵车数100(这平衡了高天际线死亡率和运输 AI)
Populous  [ophavsmand] 27. dec. 2019 kl. 8:57 
Slashaar, funding increases the number of hearses up to 100. I have double checked this asset and it is fit as a fiddle and working fine. Anyone who knows me knows I take every issue seriously to the point of taking down an asset with flaws.

A couple things for all assets. One way roads decrease service coverage pending road layout. also placing the asset on the side of the road so hearses take a direct right exiting the drive way turn onto the street increases performance. Placing them on a cross road helps and Funding is critical. As gaiushelvetikus pointed out, this asset works even better with a hospital, clinic, spa, some use cemeteries. I only ever use this asset in any city I build and no problems even after deleting and downloading for retesting. Hope this helps..
Populous  [ophavsmand] 27. dec. 2019 kl. 8:50 
I have heard about the sauna or hospital helping with other services like this before. and vise versa.

Jag förstod faktiskt lite text på svenska ... Det har gått länge sedan jag har läst mina förfäder.

Som 13-åring var jag tvungen att lära mig så att jag kunde berätta för en tjej att jag älskade henne ... dumt nu, men god tid att spendera med min mormor
gaiushelvetikus 27. dec. 2019 kl. 2:28 
If the parlor stands alone it is not as effective as if it is close to the standard cemetery. It fills up more slowly and when it is full, the parlor empties it very quickly. Funnily enough, the construction of a sauna in the neighborhood helps against individual dead corpses that cannot be picked up. For whatever reason...

Steht der Parlor für sich alleine ist er nicht so effektiv wie wenn er in die Nähe des Standart Friedhof liegt. Dieser füllt sich langsamer und wenn er voll ist, dann leert ihn der Parlor sehr schnell. Gegen einzelne liegengebliebene Leichen die nicht abgeholt werden hilft lustigerweise der Bau einer Sauna im Quartier. Warum auch immer...
Slashaar 25. dec. 2019 kl. 23:18 
Increasing funding only increases the max number up from 100. I still only get a max of like 4-9.
Populous  [ophavsmand] 25. dec. 2019 kl. 8:39 
This is not a parameter set by the asset, making this is a game issue and or setting issue as in funding, zoning and the like. Start by checking your funding.
Slashaar 24. dec. 2019 kl. 22:00 
I placed these in my cities and I've only ever seen it use 8-9 hearses at a time max. Not only that, there was a building with a corpse literally right next to it that it wasn't dispatching a hearse for.
Not sure what's wrong but it's not exactly effective for me.
Populous  [ophavsmand] 29. nov. 2019 kl. 20:19 
Thank you my friend gaiushelvetikus. You absolutely made my day.
gaiushelvetikus 29. nov. 2019 kl. 15:48 
Great work! I set one to every cemetery. So the locals are happy and the Work is well done. Thanks a lot.
Seit ich zu jedem Friedhof eines dieser Gebäude setze sind die Anwohner glücklicher denn je.
Ist der Friedhof voll übernimmt der Parlor die Räumung des Friedhofs zuverlässig.
Populous  [ophavsmand] 23. mar. 2019 kl. 8:25 
Mr.Nice44, you are absolutely welcome and thank you very much for your kind words.
Mr.Nice44 22. mar. 2019 kl. 21:31 
Thank you for the quality mod
Populous  [ophavsmand] 20. nov. 2018 kl. 16:49 
I am extremely happy to hear that you enjoy this asset as well as some of the others. I actually don't have any type of incinerator as I don't usually create pollution generating mods. This will however do I do have a couple non pollution Underground converters stations you may enjoy
bremnertx 17. nov. 2018 kl. 15:52 
Omg, where have I been. I am so glad to find these. I guess its good to be late to the party than not at all. Do you have a similar one with the incinerator.
Beth2020 15. feb. 2018 kl. 18:10 
I just thought he should be warned not to give up a chance at such a great mentor.
:^)
Populous  [ophavsmand] 15. feb. 2018 kl. 18:09 
You are a rock, my friend!
Beth2020 15. feb. 2018 kl. 17:46 
@MrCherry
Hang in there with Populous, Cherry. He's a great mentor and he will do his best to help you. I know from past experience.
:^)
Populous  [ophavsmand] 10. feb. 2018 kl. 11:34 
I am assuming you deleted your own posts, so I deleted my responses... I was NOT having a good day and absolutely hate to be accused of doing something I am not. I unblocked you this morning because your posts were gone.

It was worth mentioning and I appreciate that you did. Honestly sounds like a semi-typical Skyline Glitch and great you have this working again, and I will remember your trick. If you have a chance, I would love to see the video and as your profile is unlocked, I could see it there.

Thank you MrCherry2000
MrCherry2000 10. feb. 2018 kl. 10:31 
To be honest, I have a video I worked on before you decided to delete all my posts. It shows the dead, and the problem with plenty of dead on green streets that should be able to be reached. I don't know if it is just a random glitch that happens occasionally in the course of how I build or what. All i know is it happens. However, as my video shows, I end up demolishing and reconstructing several of the parlors, and the issue clears up and has been fine since, so far as I can tell. What I can't figure out though, is why the ones I demolished weren't doing enough. I hadn't decided on weather just media-fire the video for you to download, or post it on my twitch, before re-plopping I had also reinstalled the two executable in the CommonRedist folder of the game. I wouldn't know for sure if it was this, or the replacing the crematorium/parlors in that area. I only even mentioned it because it had been happening several days in a row, so it seemed worth mentioning.
Populous  [ophavsmand] 10. feb. 2018 kl. 9:09 
Subscriber count is an indication of stability... the higher, the more favored and proven functional.
Poor assets or failing assets... decline is subscriber count... this is why several of us refer to the count as an indication the asset is stable and proven to work on a variety of systems and with a variety of mods.
Populous  [ophavsmand] 10. feb. 2018 kl. 8:18 
Ok, I have tested the heck out of this through three different saves on three different systems and cannot duplicate the issue. Based on your saying the dead are collected, the issue would be processor and ram are too little to handle a city your sized, but as you are running with a Sabertooth X99, Intel Core i7 5820K, 16Gb Corsair DDR4 C14, NVIDIA GeForce GTX 970... that can't be the issue. Can you create a new save, uninstall Natural Disaster, Mass Transit and the traffic mod and tell me what happens.
MrCherry2000 6. feb. 2018 kl. 17:20 
Either I'm missing something, or it doesn't work, or there is an incompatability I'm unaware of. Could other traffic AI messup your herse AI? None of these are covering the area I expect them to, they only send out 5 or 6 cars at a time, and I have people piling up. I think the only advanatage I'm getting is that it is cheaper. I honestly don't know enough about how workshop mods function.
Populous  [ophavsmand] 25. sep. 2017 kl. 21:13 
You are both absolutely welcome and now you will enjoy this one. Thank you Jones 77 and Lev-King!
Jones 27 25. sep. 2017 kl. 18:35 
thanks!
Dima 7. maj 2017 kl. 10:51 
ohh thx :)
Populous  [ophavsmand] 7. maj 2017 kl. 9:43 
Dima 6. maj 2017 kl. 2:03 
both :) maybe the same building just with more floors, with more cars. I have try to do it self in asset editor but it not work, the second building was invisible.
Populous  [ophavsmand] 5. maj 2017 kl. 18:17 
I am glad you like it Lev-King and thank you! Bigger as in size or coverage?
Dima 5. maj 2017 kl. 7:20 
nice, now i need 3 Crematorium and not 10 or more, but can u make a bigger? so 3, 4, 5, times :)
NightRaven 3. maj 2017 kl. 17:12 
Well, the game tries too hard by sending 1 hearse to pick them all up. I don't know, but my problem is solved now.
Populous  [ophavsmand] 3. maj 2017 kl. 6:36 
NightRaven, the asset is within spec and there are no reported issues for over thirteen thousand people... perhaps something else is wrong and I can help you figure it out. I have seen your city work and you have done some amazing things so hate to see you give up.
Angelhearth 3. maj 2017 kl. 1:30 
There's no screw ups for me, and I have several of them, in different cities/towns.
NightRaven 2. maj 2017 kl. 21:46 
I've heard on the internet that super buildings screw up the hearse system. The one by ezy is workable. Good effort though. I like the building, but unfortunately I have to turn it off.
Populous  [ophavsmand] 2. maj 2017 kl. 17:48 
Dude, how do you figure ?
NightRaven 2. maj 2017 kl. 16:07 
Dude, this seriously screwed up the hearses
Populous  [ophavsmand] 16. apr. 2017 kl. 13:35 
You absolutely made my day Angelhearth! Thank you!
Angelhearth 16. apr. 2017 kl. 12:59 
Wow, you did it! Have to subscribe to it, I do almost everything else you make. :)
Angelhearth 16. apr. 2017 kl. 11:42 
Hehe
Populous  [ophavsmand] 16. apr. 2017 kl. 11:33 
Angelhearth.... I have created a brand new first of it's kind Cities Skylines Columbarium.... just for you. Angel Hearth Columbarium.
Angelhearth 16. apr. 2017 kl. 11:24 
Yeah, yeah, yeah, but in-game man, in-game! How do I get rid of the stiffs? :)

As it is now I have an unbelievable number of "The Crypt" and it's getting hard to get room for more. :'(