安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
for some reason my steam mods and vort mods are not loading together
if so, perhaps if you get time you should actually make that not be the case, as in all my playthroughs i've generally found it easier and more efficient to assassinate people with good loot instead (the people i rob tend to be disposable anyway usually) i've always wanted more incentive to pick pockets over just killing, i'd love if the bonus loot basically disappeared if not stolen before a person was killed, that way pickpocketing would feel more special ^^
Love this - haven't really done a "pick..pockety" character before but that's because the times I DID try it just didn't feel worth it to put the points into the tree.
Some characters are STACKED and I found it really helpful with leveling the skill too. Makes it worthwhile to get into the trade :P
Great mod, thank you!
If you know how to maybe you could make the mod configurable with SKSE so that you could have a slider to change how much loot there is on rich and poor people.
but i guess thats because i always save before i pickpocket