Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://sp.zhabite.com/sharedfiles/filedetails/?id=747836519
"Improved Asset Icons (alternative)" is Working.
This is an alternative version of the "Improved Asset Icons"
I'm noob to this game but impressed of it's generous modders! You rock!
If it's not working for you, despite the mod can only use available resources. No resources, no icons. Read the notes.
10hrs trial and moaning may save 10 minutes reading.
@fjavala12 No way you are getting this mod to work as its broken. You might be using an older version of the game.
TLDR: It is working
http://sp.zhabite.com/sharedfiles/filedetails/?id=747836519
Currently mod corrects me 2 icons, but disappear 8.
I uninstall mod, a shame.
Mod work for me.
NullReferenceException: Object reference not set to an instance of an object
at AssetIcons.IconModifier.PatchIcons (.PrefabInfo info, System.Collections.Generic.Dictionary`2 thumbnails, System.Collections.Generic.Dictionary`2 tooltips, System.Collections.Generic.Dictionary`2 timestamps) [0x00000] in <filename unknown>:0
at AssetIcons.IconModifier.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
AssetIcons.IconModifier:OnLevelLoaded(LoadMode)
IsolatedFailures.IsolatedFailures:<OnLevelLoaded>b__1(ILoadingExtension, UpdateMode)
IsolatedFailures.IsolatedFailures:ProcessLoadingExtensions(UpdateMode, String, Func`3)
IsolatedFailures.IsolatedFailures:OnLevelLoaded(UpdateMode)
<LoadLevelComplete>c__Iterator69:MoveNext()
LoadingManager:Update()
(Filename: Line: -1)