Cities: Skylines

Cities: Skylines

Augusta National Golf Club
31 則留言
thebigeasy66  [作者] 2020 年 5 月 29 日 上午 10:21 
I mean, compared to the photo, yeah lol
slurmy 2020 年 5 月 28 日 下午 8:22 
i bet in game it looks like ass since you used a photo of the real course as your preview.
thebigeasy66  [作者] 2020 年 4 月 11 日 上午 10:32 
lol I wish it were a screenshot. That's a photo of the real thing.
acargok 2020 年 4 月 11 日 上午 6:37 
What are the graphics mods on the screenshot?
thebigeasy66  [作者] 2019 年 12 月 29 日 下午 5:29 
Glad you like them! Try unsubbing and resubbing, and make sure they're enabled in the content manager.
Fat_Brad_Pitt 2019 年 12 月 27 日 下午 8:42 
I cant get the courses to load into the maps. I wish these still worked, they look beautiful.
OwiHH 2015 年 12 月 2 日 上午 12:28 
change the size of the pattern to a bigger square makes it easyr to connect. I will post a screen later. I was changing the size myself with the editor because i want that tourism bonus.
thebigeasy66  [作者] 2015 年 12 月 1 日 上午 11:28 
Yeah the hit boxes for the footprints are a little weird. I have the same problem. I've tried to see a pattern in what works, but it seems to work at random, so I don't really have a solution for you. My recommendation is to turn all tourism to 0 so that they don't need road connections(if you're OK not having visitors). In cases where it does work, generally near the front of the asset footprint is where the roads go.

As for making them look nice.....TREES, LOTS AND LOTS OF TREES. If you take a look at some of my screenshots of bethpage black, you'll see the effect of trees. Pedestrian paths are best used around the border of the assets (weaving in and out of trees). If you don't want lots of trees, they also look realistic when placed parallel to each other.
easte 2015 年 12 月 1 日 上午 10:28 
I can't seem to be able to connect Augusta holes to roads, could you post some screenshots to show how you do it? Also, what is a good way of making the course look more "natural"?
OwiHH 2015 年 11 月 5 日 上午 1:48 
you can put little gravelroad under the course :D find the point of connect and all is fine.
thebigeasy66  [作者] 2015 年 10 月 12 日 下午 9:06 
You have to put a 2 lane road (or bigger) next to it, within 2 cells. Don't worry, you still get visitors and the leisure effect. I have tried to find ways to connect them to roads, but its a little glitchy in After Dark (ex: it doesn't recognize that there is a road there). It is most likely Boformer's Larger Footprints mod that is causing the trouble (cause I found the par 3s are easier to connect to roads than the bigger holes are; they are shorter). Hope this helps
TheSilverBullet 2015 年 10 月 12 日 下午 8:30 
Can someone help me with this: I'm using these assets but it says I need to connect them to a road??? How do I get around this?
Benny Beanpicker (NL) 2015 年 10 月 10 日 下午 1:04 
ah ok i try the ingame ptop user then maybe that works
thebigeasy66  [作者] 2015 年 10 月 10 日 下午 1:03 
I can't really put anything at the teeboxes or the greens because they're too long. (That's why the trees don't always go the full length of the hole). Sorry. I would if I could.
Benny Beanpicker (NL) 2015 年 10 月 10 日 下午 1:01 
to bad will you update them or not ?
thebigeasy66  [作者] 2015 年 10 月 10 日 下午 12:59 
No but they would go well together.
Benny Beanpicker (NL) 2015 年 10 月 10 日 下午 12:18 
hi i see you put shroomblaze golf asets in your collection are they actually used in your golf courses too ?
thebigeasy66  [作者] 2015 年 10 月 5 日 上午 7:09 
The clubhouse has floodlights as I couldn't get the illumination map to work.
Tion56 2015 年 10 月 4 日 下午 10:20 
update after dark please
Tomas13TO 2015 年 8 月 30 日 下午 2:49 
thanks
thebigeasy66  [作者] 2015 年 8 月 29 日 下午 8:39 
Thanks for the tips! I've made it work, so I will update all of my assets shortly!
Tomas13TO 2015 年 8 月 29 日 下午 1:08 
It should still have leisure effect, but without visitors (due crime bug). And ploppable you can do with using template which is ploppable anywhere (some bridges from workshop for example). Second option is using of HEX editor. http://imgur.com/a/gTd7C
thebigeasy66  [作者] 2015 年 8 月 29 日 下午 12:50 
I think if I did make it ploppable then it wouldn't count as leisure. I could be wrong though. Also I don't know how to make it ploppable.
Tomas13TO 2015 年 8 月 29 日 下午 12:40 
perfect work. could you make it ploppable anywhere.?
elitedeathmob 2015 年 8 月 23 日 下午 10:32 
Thanks for clarification. :)
thebigeasy66  [作者] 2015 年 8 月 23 日 上午 8:16 
I just tested this and I got an error saying some of the holes are too long, and they won't show up in the park list. The par 3s that are 16 units or under will still be there. So the footprints mod is necessary. Sorry.
elitedeathmob 2015 年 8 月 23 日 上午 12:52 
If you don't use bigger footprints can you still place or does it require the mod?
Ext. 2015 年 8 月 18 日 下午 5:44 
looks great. I already have one 18 holes in my city. can't wait to add a second one :)
thebigeasy66  [作者] 2015 年 8 月 18 日 下午 5:31 
Thanks!!
ed32492 2015 年 8 月 18 日 下午 4:41 
get a vast majority of them up and i will download them all!!! keep going. they look great!