Cities: Skylines

Cities: Skylines

Laguna Tower
15 comentarii
klepperkw 4 sept. 2017 la 17:32 
Only 2 households for such a tall building.
Dave Gaffer 22 dec. 2016 la 8:07 
Bwahaha... amaze balls. Keralis would be proud.
Jones 27 5 iun. 2016 la 20:33 
amaze balls. thank you for the update.
Visu  [autor] 31 mart. 2016 la 9:12 
Updated for After Dark!
pibencio 2 nov. 2015 la 15:03 
all the buildings are awesome!!! i hope one day will be updated:steamhappy:
JesusWept 10 oct. 2015 la 9:47 
This models ia amzing, but it looks like it hasn't been updated since June 8th, can you please update this for after dark? Would be amazing
Darth Modus - God of Richards 1 oct. 2015 la 16:26 
I've got to say that this author knows how to design skyscrapers. What I don't get is how come only a few designs have been rated? Are those buildings up to date?

I haven't seen them in game yet, but if they aren't up to date, then I suggest the author updates them. Otherwise its a real shame because the designs are awesome, just not visible at night.

Just my two cents. ;)
FeanorKND 12 iun. 2015 la 1:33 
Impressive design! Great! But why those trees in the roof!? Where are those trees usual? ;-)
Jahrbuch 8 iun. 2015 la 10:48 
lol, alienware
Static 8 iun. 2015 la 10:32 
Yeah, I wouldn't mind some variation every now and again but I definitely wouldn't complain if they stayed the way they are, you make some of my favorite building mods so keep it up man <3
RED /(Weber)\ 8 iun. 2015 la 3:00 
@| rav |
Speak for yourself.
I like the buildings the way they are.
|rav| 8 iun. 2015 la 2:09 
(2)

So here is my advice for you:

1.Try to upload some dark color variants for at least some of your buildings. Try metal grey, black or very dark blue but dark green and red are also a must as they fit in with the maps

2. Try to simplify the geometry. Keep in mind that many people don't have alienware pc's and the complex geometry [and the files size] becomes an issue once you have a big city for >90% of the players

Decrease the number of windows and either put large metal or concrete bits in between them or unify the windows. And decrease the overall geometry

3. Just like with the colors you can do 2 variants for each building: 1 with very large file sizes for the few people that have top PC's and 1 small file size for the rest

Mark them as LITE version and put on the thumbnail photo the file size.

Finally try to eliminate sharp edges in all your buildings. It's a real problem and medium and long ranges for most users

Cheers


|rav| 8 iun. 2015 la 2:07 
(1)

Hi,

Here is my feedback:

With some of your buildings there is a quite serious visual problem at medium and long range which is caused by the too visible difference between the many windows and the walls [you can compare it to the problem people with tiny striped shirts have when going on tv].

This is especially true with the sharp edge ones. (for ex your narrow spiral tower has no such problems and looks very good and close medium and long range)

The colour problem: white and light blue doesn't work. It's too bright on normal visuals and it is out of place with other visuals.

Finally some buildings lack a propper LoD model but - and here is the good thing - this makes them look AWESOME at medium and long range.

Looking at long range at those towers that lack an LoD [and all you see is a sort of darkish metallic shape] I can't help but realize how wonderful the shapes are.

Visu  [autor] 8 iun. 2015 la 0:09 
Fixed. Should work fine now. Just make sure you put it on a flat surface - doesn't auto-flatten terrain.
Visu  [autor] 7 iun. 2015 la 22:59 
There's an error in this model that keeps it from showing up in the menu. Fixing now.