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Also it would be cool if the building had a full overhaul and the textures were improved... But I like this building thus far...
I guess I got too spoiled by good old SC4, though...
However, while I may agree that making a map larger than 2048x2048 is not recommended by the wiki, there's a clear loss of quality in textures (I've already received feedback over another building I made whose diffuse was 2048x2048 stating that textures are ugly). Making large buildings doesn't help, but at least they take up a big chunk of map space that would have been filled at best with thousands of zoned buildings that require considerable simulation power.
Before texturing my assets I spend whole hours, sometimes days when I have extra time, figuring out how to optimize my models and I take extra care with LODs. Sometimes it works, sometimes you hit a limit where you compromise the integrity of the model if you go further, even if I try to optimize manually.
According to the wiki I should stay *around* 5,000 triangles for complex buildings (this, I guess, would qualify as such) and never beyond 15,000. If there's one thing that I'm really powerless about right now is using an alpha texture on my LOD model that I don't need at all, but because of the recent patch it would result into a broken asset with a warning. A bug that I hope gets fixed asap.
I understand that it's hard to please everyone, but if we have to respect every single tips from the wiki, there wouldn't even be skyscrapers at all, as CO never made any. Or even exceeding 4x4 limit for growable buildings. There's a reason for that, I believe. It's a matter of choosing the way you want to play. Personally I like big buildings (I think I didn't do a great job hiding that), but considering that each of these buildings is... well, *one* building, it takes far less simulation processing power compared to a whole neighborhood space that my buildings usually take up.
Sorry for the long rant. I hope this cleared that up a little, but I understand that our current technology forces us to make choices and trade offs atm, especially for this kind of games.
Cheers!