Cities: Skylines

Cities: Skylines

Snow_Cat's questionable Asset Editor mods
21 kommentarer
RobinMollyBlue 12 mar, 2020 @ 6:06 
This is probably my own error, but when I look at my mods in content editor, I see 2 mods both called "Asset Prefab AI Changer" one updated 8 months ago and one updated 4 years ago. Because I use a paradox launcher bypass, I can't click directly from there to the workshop listing. When I look at my subscribed items, nothing has that exact name. Sorry to ask since it's my own fault i can't check, but can anyone link me to them in the workshop or tell me there workshop names or tell me what the difference is?
Angelhearth 24 nov, 2018 @ 7:52 
Are there any ways to set an AI, or whatever, to only accept specific types of cargo at a cargo station (for example only oil trucks will enter a cargo station)?
Angelhearth 17 okt, 2018 @ 5:19 
Is there any way to make a RICO + growable into only RICO?
OwiHH 1 maj, 2016 @ 4:19 
actually it works - but im not much into modding or playing CS at the moment to verifiy it not happend again.
Snow_Cat  [skapare] 30 apr, 2016 @ 16:18 
:| I'll be honest,
There was a bug in my working version that I was certain was not uploaded/update the workshop with, since uninstalling/reinstalling the workshop mods prior did not cause the issue you reported for me.

But after reinstalling Steam and Cities Skylines (using workshop and install backups from a questionable drive) on the 23rd, something catestrophically broke Steam after I accepted the EULA, and expecting a nightmare I put-off until to sit down and get it working again.

Are you certain the problem is solved?-- It's been bothering me that people keep informing me it's not working, but when make time to sit down and fix it's not broken on my machine. (Unless you count CS itself not launching, and poisioning Steam for want of a hard reset.)
OwiHH 24 apr, 2016 @ 6:54 
I made another reinstall / subscribe now it works as it shouldt be. I think there was a bug within the workshop subscribtion from steam - i had to unsubscribe twice - 2. time it showed the id only i had to unsubscribe too - pretty strange.
OwiHH 23 apr, 2016 @ 11:30 
Yes, Thanks please let me know- wasnt eable to fix it yet and i dont wanna build assets with that bug that couldt cause irrisponsible failures.
Snow_Cat  [skapare] 23 apr, 2016 @ 8:18 
That is new. Let me reinstall and see what happens.
OwiHH 22 apr, 2016 @ 6:24 
i got this duplication error within the panel - http://www.notioncreator.net/cs/20160422151952_1.jpg
any idea? It is a clean install only with modtools and your collection.
Benny Beanpicker (NL) 16 mar, 2016 @ 0:23 
i saw that you made Plopable rico possible does that include industry mining and oil ?
Benny Beanpicker (NL) 10 mar, 2016 @ 5:00 
hi can you make a vehicle a prop with 1 of these ?
Thrillhoun 28 nov, 2015 @ 13:40 
Thanks man :) I'm a way off anything worth linking to as I'm trying to teach myself enough CSharp for me to know what I'm looking for in the 'Assembly Csharp' dll Once I can understand the language a bit I can start experimenting.

Does anyone know of any good tutorials for making assets from an AI perspective as opposed to visually orientated ones?

I'd really like to add some brains to shroomblaze etc.'s beauty!
Snow_Cat  [skapare] 28 nov, 2015 @ 11:23 
Let me know if you want me to link your version in the workshop. :)
Thrillhoun 28 nov, 2015 @ 5:26 
OK, so I was being a bit dumb: I thought that the Asset Editor was all that came with the game, I didn't realise there was also a mono licence.I mistakenly thought that Mod Tools et al, were GUIs that directly edited the code. :steamfacepalm: I'm going to try to reverse engineer the AIs of the Bus Depot and Police Station.

If I manage to get handy with the code, I'll certainly try and have a fiddle with your UI ;)
Thrillhoun 28 nov, 2015 @ 4:07 
Thanks for replying dude, it was the coding I was hoping to avoid as much as possible (Turbo Pascal was a long time ago for me now!) but it's looking kind of inevitable for what I want to achieve.

Do you know of a good tutorial for modding from the AI/behaviour point of view as opposed to asset appearance? I was hoping that things such as Mod Tools/Scene Examiner/your collection etc. would provide a shortcut to editing the code is that not the case? If not, do I need to get a third party editor/complier to change the code and if so, any recommended?

Lastly could you give me an example of differing prefab AIs that function together please? ATM all I'm trying to do is make a police station that produces busses but any combination of depot/police AIs leaves me with a null error.

Is this what these mods are for, or am I doing it wrong?

Thx again :steamhappy:
Snow_Cat  [skapare] 27 nov, 2015 @ 14:02 
Unfortunately I do not know of a compatible window resizer mod.

And I must admit that I've not kept my mods up-to-date with the mods released over the last six eight months; and never got around to rewriting my UI to use dynamic/resizable elements.


However; If you don't mind editing the code yourself. You can search for "height" and multiply the by the same factor you have scaled the text.
Thrillhoun 26 nov, 2015 @ 8:55 
Hi, thanks for making and collating these, seems like exactly the springboard in to modding I'm after. The Snow_Cat stalks large!

Do you know of any mod that allows me to change the window sizes to accomadate the additional information, whilst in Asset editor?

I'm trying to make a police station that has deployable patrols in the same fashion as bus routes.
It's my first attemot at a mod, so I want to have as many options open as possible so I can play around.

I'm curently using all of the above, with the exception of the ones that pertain to UI, and the options are all squashed over each other.

I'm using font selector but only a couple of sizes bigger, I can screenshot of needs be.

Thanks in advance :steamhappy:
𝓕𝔁 27 sep, 2015 @ 11:20 
Awesome mod's, thanks.. Allowed me to update some old assets to work more like how I wanted them to in the first place...
Snow_Cat  [skapare] 9 sep, 2015 @ 17:23 
:3 Mew.
Crowbar_k 28 aug, 2015 @ 17:25 
love it! goes great with mod tools
Snow_Cat  [skapare] 5 jun, 2015 @ 10:28 
:/ I would seem that I cannot use formatting in the item description.