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Comunicar un error de traducción
(I have no affiliation whatsoever with the maker of that mod.)
Thanks for the interest.
To get around Park Zoning policies > Hit 'policies button' to see districts > notice where the park district name is > hit policies again > naviage on the area where the park name is > should highlight > click on it > DONE!
Seem like the mod simply has no click function on the park district as it’s probably doesn't fully recognize it. But it is minor shit guys. It still works as intended.
Cheers!
Hey guys, Warchief has reached out to troubleshoot this mod. I am here to report that it is absolutely working without any issues. I am running my game with all of the dlc plus all the major mods and over 3000 assets. There is a bug with park zoning - the entire map is covered with a sort of a zone you can erase but it does absolutely nothing. That bug is unrelated to this mod, if you disable District UI Tweaks it’s gonna be still there. Not a big issue in my opinion. Otherwise, works flawlessly.
Thank you so much Warchief! Let me know about DLCs. Cheers!
screen
Work in v1.7 + "MT",
This mod is pretty lightweight and doesn't involve DistrictWorldInfoPanel.
The code is here http://pastebin.com/iQajzwhR , it only uses a few variables from DistrictManager.
If you are sure it's one of those mods, I'd bet on District Policies Highlighting. The other ones don't seem related to that panel.
But it seems that it is the reason for that issue:
http://sp.zhabite.com/workshop/filedetails/discussion/408875519/451851477885672869/
IndexOutOfRangeException: Array index is out of range.
at ColossalFramework.PoolList`1[ColossalFramework.UI.UIComponent].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at DistrictWorldInfoPanel.UpdatePolicies () [0x00000] in <filename unknown>:0
at DistrictWorldInfoPanel.UpdateBindings () [0x00000] in <filename unknown>:0
at WorldInfoPanel.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I know it's not a big mod, but I hope people can keep enjoying it as the little tool it is to clear up UI a little bit.
Thanks, everyone.
@maxxmillian: The mod does not have any special code for clicking, it only sets a visibility flag. Maybe CS updates or AD change click properties when visibility changes, old CS didn't use it. Hope someone else can confirm the issue is really with this mod and not some other combination of factors. Thanks for your comment!
Also, I tried loading a game with the mod disabled (after having the mod previously enabled) and all district names have disappeared entirely, even in the districts menu, the outlines are still showing but the names have gone entirely.