Cities: Skylines

Cities: Skylines

Turning Torso updated for AD
81 kommentarer
Nisse 21 maj, 2023 @ 11:57 
Tack/Thank you so much for this i actually live within a one mile radius of Turning torso and this is so cool!
Fredrik.H 22 nov, 2021 @ 23:15 
A copy of a real swedish buildning <3
darkrehab 30 maj, 2021 @ 16:03 
Tack som fan! //Stolt Skåning
Hybr1dThe0ry_ 18 maj, 2021 @ 11:47 
i actually live right next to it IRL
MatteCosta 28 jan, 2021 @ 10:02 
This asset is amazing, I have used it alot, thank you so much amazing work !
PokerSmile 30 mar, 2020 @ 18:51 
6 missing items
Please fix
Thanks
Cheeseburger 5 mar, 2020 @ 10:03 
Danske jävlar
fxsupermaster 19 aug, 2019 @ 12:47 
I just realized that it was for Cities Skylines, i'll check it out
fxsupermaster 19 aug, 2019 @ 12:46 
Is this big? because I wanna drop ragdolls down it
RapunSal 3 nov, 2018 @ 13:51 
super cool! :)
Herdix 21 sep, 2018 @ 5:17 
Yessssssssss
JohnChuck 2 jan, 2018 @ 21:36 
Santiago Calatrava
Freikaffeehasi 20 sep, 2017 @ 14:11 
Nice building. One of my favorites! :steamhappy:
Zyme 8 dec, 2016 @ 17:01 
@Latex224, Ja.
Mr. Shark 6 dec, 2016 @ 13:57 
Is this the building in Malmø/ Er det bygningen som er i Malmø?
Captain-No 14 jan, 2016 @ 15:21 
fit well in the -Scandinavian- all in one Collection:
http://sp.zhabite.com/sharedfiles/filedetails/?id=513137131
thank you, Thumbs up
Vellis 12 jan, 2016 @ 18:36 
Nice work.
abstract.to.reality 9 dec, 2015 @ 15:43 
This is one of my favorite buildings. However its just so small. Is there a way you please do a 1:1 or 1:1.5 version so this model can really shine?
Jeffrios 7 dec, 2015 @ 13:47 
@Arakanl Any chance you will update the growable model as well? Thanks in advance.
ArakanI  [skapare] 17 okt, 2015 @ 10:51 
Also, I have found the source files for the building, so I will be able to update the model and add glowing windows for the night.

I won't be able to do it for at least a weak tho, since I'm out of town, freelance working.
ArakanI  [skapare] 17 okt, 2015 @ 10:49 
@BUBBLES - - - MIF
About the same height as the standard skyscrapers.
BUBBLESMIF 17 okt, 2015 @ 8:06 
how high is it in game
ClumsyDentist 27 sep, 2015 @ 5:40 
What a shame, one of the best looking buildings and definitly one of my favorites. Still thanks for the update and thanks for the work!
ArakanI  [skapare] 26 sep, 2015 @ 10:21 
I did a quick and dirty update. I added some spotlights so the exterior will be lit up during the night. But becouse I can't get a hold of the source files I cant add an illumination texture to make the windows glow.
ArakanI  [skapare] 26 sep, 2015 @ 10:04 
@nt シ @Zoor
I'm sorry. I dont have the source files any more, and the ModTools for Cities can't export all textures and models(normal + lod) so I cant update the mod.

If anybody know another way to get the files from the .crp or ftom within the game. Contact me so I can update the assets!
Zoor 26 sep, 2015 @ 9:37 
After Dark?
nextopia 26 sep, 2015 @ 3:26 
Update?
AlphaMom 12 maj, 2015 @ 4:39 
impressionnant, thanks
ArakanI  [skapare] 1 maj, 2015 @ 13:28 
@Jutlander
Yes, its the level of detail model(the model the game renders when you are far away from objects). It's made to be under 100 triangles as stated by Colossal Order.
Jutlander 30 apr, 2015 @ 11:52 
Dorfeius 27 apr, 2015 @ 6:30 
I live next door to this building so I see it every day and I must say good job!
And all the comments on the scale - it looks just like this IRL. It is a very tall building in a neighbourhood with 4 level buildings only.
Jutlander 24 apr, 2015 @ 21:01 
Top quality work man you beat Coloses Vanilla buildings! Thttp://sp.zhabite.com/sharedfiles/filedetails/?id=431240532
Jutlander 21 apr, 2015 @ 16:25 
Lovley!
JSArrakis 19 apr, 2015 @ 22:45 
This is really good. Are you considering doing any of the other Calatrava buildings?
geg 7 apr, 2015 @ 6:23 
It looks weird because of the scale. If you have this building next to others, you will be able to see a big difference in the depth of each floor. It is very awkward looking.
Serious Jobs 6 apr, 2015 @ 19:43 
It would be really weird if you put 1:1 scale building into CS. I like the way it is.
barwnKesteven 6 apr, 2015 @ 16:01 
I'd agree with the scale up comments. Generally it seems people tend to make their custom skyscrapers a little too short.
obv 5 apr, 2015 @ 17:14 
Hello arakani you are a great modder :) but but perhaps I did not explain well

can yoy see this image plese..
http://cloud-4.steamusercontent.com/ugc/29612379388133362/0C38ADF413C62A67F8ED2EE152F3CEC4F9037084/

scale the model 1:1

thanks a lot and do not by angry ;)
Gr8one 5 apr, 2015 @ 16:59 
congrats! will this lod fix work with the growable version?
ArakanI  [skapare] 5 apr, 2015 @ 16:28 
After 10000 failures, the Turning Torso now has a working lod!

CO really need to make it easier to update asset...
obv 5 apr, 2015 @ 15:33 
this is a great building and great model arakanl but you can to rescale to 1:1
thanks
Outbreak42 30 mar, 2015 @ 21:47 
OMG, The Turning Torso designed by Santiago Calatrava. I studied this building in architecture. I absolutely love it. XD
D-B-9 30 mar, 2015 @ 5:23 
nc
Shoushi 24 mar, 2015 @ 15:07 
please please please scale it up! you do an amazing work but it really looks weird!
btwist.inf 24 mar, 2015 @ 14:11 
Please scale it up. It looks tiny.
Oscar 24 mar, 2015 @ 12:04 
As a swede i like that tourning torso is modded! Sadly i dont have the game but still when i get it sometime i can have it.

LOOKS AWESOME!

Baleur 23 mar, 2015 @ 4:59 
Looks amazing with a bit of PostprocessFX mod :)
Seriously one of the most beautiful ingame skyscraper models by modders. Did you just flat out import it or? Because it fits really really well and the model itself is flawless in Unity.

http://sp.zhabite.com/sharedfiles/filedetails/?id=412671447
世界制敌宝珠大王 23 mar, 2015 @ 2:59 
上海中心?
signum_temporis 22 mar, 2015 @ 6:58 
Looks badly and funny with tiny height of floors comparing to nearby buildings