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Ilmoita käännösongelmasta
I say this is a game issue because in a vanilla game I used gravity drive booster to exceed the 100m/s limit and the the glitch (although weaker) still appeared.
Apart from allowing you to set the max speed on ships, rockets, acceleration, you can also adjust the parachute open height for those lootcrates so they don't go
http://sp.zhabite.com/sharedfiles/filedetails/?id=599536562
Only the max ship speed limit is changed.
exemple: the word maxspeed is 10000 and i want to travel at max 500
2) Start Space Engineers
3) Select New Game or Load game
4) Go to Edit Settings
5) Click "Mods" button
6) Double-click mods you want to have active for current world
7) Start the game!
Keen fixed the issue in the Major update for Physics.
Someone has posted a poll, to get the devs to fix it sooner. If you want this fixed sooner, please vote.
https://forum.keenswh.com/threads/7395457/
I'll be using the 200 m/s one, the game takes too long to load worlds to test any others and not having a ssd doesn't help :p
I've only tested so far in earth's gravity and with small ships. But same thing happens in newly built ships. But when creating a new world without the speed mod, i don't experience the issue. Idk if it's a compatibility problem with the mod, or the game is just bugged atm whenever reaching the max speed when it's above 100 m/s. But im pretty sure its just the game as im having more weird bugs related to gyros/ ship control. Just thought i'd see if any1 else experiencing this, or at least to notify you.
http://sp.zhabite.com/sharedfiles/filedetails/?id=599536562
Sadly though, I cannot change the max speed dynamically based on differening conditions. It's fixed for the world.
I just think this would be a way to open up higher speeds, but only in controlled situations, this way the game isn't sending everything with thrust at insane speeds when all it is is space junk or if you just want to travel short distances. I know I'm asking a lot but I'm hoping at least some of it is possible.
Many players have already reported their ships acting weird with the latest Space Engineers update, and that is in games without mods.
I had a look at the 1500 max speed, and as my small test ship passed 200 m/s, it started slewing all over the place, and couldn't remain straight. I put some more thrusters on the back, and tried again, this time the ship remained stable up to 1500 m/s.
http://sp.zhabite.com/sharedfiles/filedetails/?id=599536562
One where you yourself can set the Maximum speed you want for both small and large ships, (save the game, then restart), and enjoy using that speed.
Using only 1 mod, that also works on Dedicated Servers.
Could you please post a copy of your world so that I can see if there is a conflict with another mod?
Added new 340 m/s speed mods.
Thankyou for this amazing mod
http://sp.zhabite.com/sharedfiles/filedetails/?id=676414405
@TerrorBite : Whereever the other ship is attached, it will simply not go faster, so depending on how and where it is attached, it can either break free, rip free, or explode free.
Are there any issues with having two different speeds for small and large ships? Specifically, what happens if I had speeds limited to small=300, large=500, and then I locked a small ship into a large one with landing gears or a connector, then took the large ship above 300m/s? Do the small ships count as part of the large one as long as they're docked?
The maximum speed could be changed mid game, but it would only affect new ships created after that point, not previously existing ships, as the Maximum ship speed it set into the Havok object that represents that ship. This setting is not accessible under the ModApi.
I hope this helps?