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Nahlásit problém s překladem
I wonder could you make also a simular new civ, the Duchy of Brabant, a yellow lion on a black background, there is one on the workshop but it would be amazing if you made a better one.
Sorry I cant help it
1. When pop increases/decreases in a city, I don't seem to gain or lose citizens for the purposes of working tiles. This is fixed when I reload, but it's a little tedious.
2. I can only recruit Goedendags in cities that I originally built. Is this intentional? I suppose it prevents people doing what I intended: conquer a bunch of cities and feed my capital.
I appreciate your work. I took suscribtion to many of your creations.
I have a little bug with Robrecht III. It seems work normally but i can t see ''Robrecht'' in the window of heroes and civilizations but a long line of printed script with letters and few numerals... It resembles to a process line or a key line for a program. have you met the same problem with anybody else?
Bye
1. If you build a Wonder that gives a free Castel (eg Himeji Castle), you receive a Belfort but do not get the culture bonus that should come with it. Also if you purchase a Belfort, you do get some culture bonus, but in two cases in which this was tried , did not get the full 3xG amount.
2. Goedendag terrific mechanism for distributing population, but disappears with Lancer (its upgrade). Request consider allowing Goedendag to continue to exist, at least until Modern era.
Still, I find this massively OP. Maybe add a pop limit of 10 to be able to recruit and 15 to return? It is just too good to have a food pump city to drive the population of the others through the roof.
Apart from that: fantastic work! Thank you :).