RimWorld

RimWorld

Morphing Xenotypes
5 kommentarer
Lunar Nepneus 15. mar. kl. 17:26 
Sorry, i meant in relation to NPC characters during a raid as an example. Can't figure out how the rim of madness werewolves mod allows pawns to morph during a raid.
Cool mod though, added to my playthrough due to how well made they are.
Bosh  [ophavsmand] 15. mar. kl. 16:21 
@Lunar Nepneus While there technically isn't a gene that lets a pawn morph in battle, if you remove the "Morphing type" gene (season, damage, nocturnal, etc) from a xenotype with RIMMSqol you will be able to change their forms at will once every day, but it will increase their metabolic rate so you might want to add in some more negative genes to counteract that.
Lunar Nepneus 14. mar. kl. 13:37 
Will they morph during battle?

For the life of me I've been looking for a mod like that one Werewolf one where people will actually change forms if fighting. Think it was causing me a memory leak so I had to remove, could've been a different mod though since I didn't narrow it down.

But anyways, it'd be neat not having to put morph on damage and such to get pawns to change during battle that I'm fighting against. Not sure where to even start coding wise with that.
Bosh  [ophavsmand] 14. mar. kl. 6:00 
@Gilgamesh I've done my best to make sure that all these xentoypes have some flavour and variety, and the Metalmorph sounds too similar to the Maledictus/Interemptor to be worth implementing, and I don't think there's any mods that add any metalhorror-centric genes anyway.
Gilgamesh 14. mar. kl. 5:22 
Weird ask, I know, but I was hoping to make a request for a morph in-theme with a run I'm planning. MetalMorph. Pawn becomes a suped-up Metalhorror xeno on taking damage, similar to the Maledictus.