Stellaris
Potent Rebellions [KO] - Legacy Update
댓글 72
Degtyarevas 2025년 5월 25일 오전 7시 38분 
поддержу комментатора ниже хотелось увидеть этот мод на 4 версию
Perambulante in tenebr 2025년 5월 18일 오전 2시 12분 
ладно товарищ,как будет время обнови мод для фанатов революций,мы ожидаем.Ты молодец что обновил этот мод первый раз.Но обновить на версию 4.x и больше тебе не придётся трогать данный мод долгое время.
Tralalero Tralala 2025년 5월 9일 오후 10시 45분 
r u alive bro
ulriquinho 2025년 5월 9일 오전 10시 32분 
I just found out this mod was revived and I AM ECSTATIC. I can't wait until you patch it up to 4.x (no pressure on updating, I know these things take time, just expressing enthusiasm in discovering this mod is back!!!). Thank you for reviving it!!!
jtbush00 2025년 5월 6일 오전 8시 49분 
Update?
y1224y1 2025년 4월 16일 오후 1시 56분 
@FirePrince 알고 있습니다 현재 모드충돌때문에 버전업을 하지않고 쓰고있어서요 그래서 3.13버전이 필요한것입니다
FirePrince  [작성자] 2025년 4월 16일 오전 11시 40분 
@y1224y1: 3.13과 하위 호환되어야 합니다.
y1224y1 2025년 4월 16일 오전 10시 10분 
된다면 사례해드릴수 있습니다
y1224y1 2025년 4월 16일 오전 10시 09분 
3.13 버전 출시 가능할까요?
FirePrince  [작성자] 2025년 4월 8일 오전 2시 46분 
Let's check this, it seems like I need to touch espionage too.
I'll add this to the to-do. I'll also add an feature for recently conquered planets.
Mr Toast 2025년 4월 6일 오전 6시 42분 
Quick Question, is there some way to actually start a rebellion in a enemy empire?
I know that you can use the "Sow Unrest" Decision, but when my planet is neighboring a enemy empire, it says no targets available.
FirePrince  [작성자] 2025년 4월 4일 오전 4시 36분 
@Tupã Sindical: Ei, você pode me ajudar com isso? ;)
Tupã Sindical 2025년 4월 3일 오후 10시 36분 
Opa camarada, e uma tradução pt-br?
FirePrince  [작성자] 2025년 3월 27일 오후 12시 03분 
@BrayDSA: No no amigo mío, solo hablo mal, mi amigo DARH lo hizo.
BrayDSA 2025년 3월 27일 오전 10시 03분 
oye amigo podrias traducir nsc3 al español? o el de mas eventos, por lo que entiendo hablas bien español:steamsad:
FirePrince  [작성자] 2025년 3월 27일 오전 9시 15분 
@BrayDSA: sí sí
BrayDSA 2025년 3월 26일 오후 11시 30분 
esta en español?
FirePrince  [작성자] 2025년 3월 26일 오후 1시 24분 
@AT: I think this was meant for the Expanded Espionage Mod
AT 2025년 3월 23일 오전 9시 47분 
Could you you allow hiveminds the ability to covertly put armies on another empires planet and when it's time to go to war and invade the world have them attack on the world?
FirePrince  [작성자] 2025년 3월 15일 오후 1시 12분 
@scab the lad: Theoretically it's not, but practically it could be. I've no real tests, but it stacks for sure more or less.
scab the lad 2025년 3월 15일 오후 12시 55분 
hey so when you say alternative does that mean its incompatible with civil Wars or no?
FirePrince  [작성자] 2025년 2월 26일 오전 4시 17분 
@M1 + W gaming: TY, looks doable ;-)
FirePrince  [작성자] 2025년 2월 26일 오전 4시 15분 
@jordan: that's clear a vanilla bug, the fix included in this mod does not catch this, but I can extend the fix for vanilla. ;-)
jordan 2025년 2월 25일 오후 4시 07분 
hey again, I can't give the save BUT I can give the modpack, and a bit of extra context. the rebel nation was spawned by the "Dissidents on the Rise" situation which comes from the "Under One Rule" origin. the rebel nation is supposed to be fanatic egalitarian & democratic, but like I said it spawned without anything. I reloaded an autosave a few times prior to the rebel nation spawning and it always did that, so i just edited the rebel nation with commands and kept playing. check ur discord dms for the modpack
M1 + W gaming 2025년 2월 22일 오후 1시 35분 
- an option to support one rebel-leader in conflict with others for control of one of the organisations, the reward could be temporary cooperation (less crime/stab hit/ unrest, society research or a high level leader recruited during the mission)
-a situation where a rapidly expanding paramilitary organisation fighting the rebels is growing more and more dissatisfied with the government's negligence when it comes to providing stability. They could begin to tackle both the rebel groups and the governmentin an attempt of a coup - it would be a fun way to change your ethics to militaristic
- another interesting thing could be rebels stealing a colony ship, similar to ideological dissents in the Fatherland mod
Let me know if I've been of any help
M1 + W gaming 2025년 2월 22일 오후 1시 35분 
@FirePrince:
Sorry I didn't respond so long, I was busy
I must say that I have never created any mod myself, so I don't have experience with creating any mechanics, but I can say what I think would be fun.

Firstly, maybe make the rebels boost the crime rate significantly and lower stability, similar to criminal syndicate branch office jobs. This will be an incentive for converting the pops to player's ethics and building crime reducing buildings (e.g precint halls).
Another interesting spin on that idea would be events that engage the player. I can think of a few off the top of my head:
- periodic terrorist attacks until you dismantle the rebel organisations (pops killed, leader killed, buildings/districts damaged like during orbital bombardment, sabotage of a space station)
- pops shifting to rebel's ethics, causing more danger to the government over time with increased unrest
FirePrince  [작성자] 2025년 2월 22일 오전 8시 00분 
Can you give me somehow your mod list and save game? (Discord?)
jordan 2025년 2월 21일 오후 6시 35분 
is this compatible with e&c bug branch and are there any known incompatibilities? im running this with around 60 mods and rebel nations will sometimes spawn without any ethics, civics or names. thanks!
FirePrince  [작성자] 2025년 2월 16일 오전 11시 54분 
@M1 + W gaming: thank you very much for the review. It's indeed a part of a very new addition and not fully developed. Maybe I just put them in the existing rebellion situations. What do you suggest?
M1 + W gaming 2025년 2월 16일 오전 9시 47분 
Hey, I've been playing with your mod for about a month now, and I think it's great and adds a lot of flavour. Thank you for updating it.
However, only today have I seen the Rebels job on my homeworld when starting a new campaign. I think it's a cool concept, but I can't see any option in the planetary decisions about rooting them out, there is no ongoing situation either. Is that supposed to be that way, or is it some issue with other mods I have?
thanks
FirePrince  [작성자] 2025년 2월 16일 오전 2시 27분 
You are welcome, thx again for feedback, I'll lower it a bit.
FebHare 2025년 2월 15일 오후 9시 18분 
@FirePrince
Thank you for quick patch.
To be honest, I feel current Rebel job slots (10 or 20% of all pops will produce nothing) is very large. But it is (very) hard mode so I can play with default mode.
FirePrince  [작성자] 2025년 2월 15일 오후 5시 11분 
@FebHare: done, sry & ty
FebHare 2025년 2월 15일 오전 12시 40분 
@FirePrince
Hello, I found an issue about Rebel job.
This job add 0.025 Rebel job slot per pop. So on planets with 40 Pops, each Rebel pop add 1 Rebel job slot It means, Rebel job slots continue to expand as long as there are any Rebel candidate.
Can you fix it? Thank you in advance.
Lotl 2025년 2월 2일 오후 8시 28분 
thank you
FirePrince  [작성자] 2025년 2월 2일 오후 8시 27분 
@Lotl: reverted to version="3.14.15926.7"
@Archon Sol: interesting, do you happen to have any idea how I calculate this value?
Lotl 2025년 2월 2일 오후 7시 25분 
your update broke my save :(
Archon Sol 2025년 2월 2일 오후 1시 26분 
Great expansion on rebellions, but could you change the state vulnerability immunity to be at 90% naval coverage instead of naval capacity? I think this makes more sense on the whole and since I play with naval capacity mods I am often well below capacity but have high coverage. Thank you!
rolfey1328 2025년 2월 2일 오전 1시 58분 
Does this work with stellaris evolved?
Svijj 2025년 2월 2일 오전 12시 07분 
There was a submod for Potent Rebellions that gave the respective rebel types their own, higher-quality icons. It's up to you, but I think integrating it into this mod would be a good idea. Keep in mind that it may potentially require some updating too, as the submod is 5 years old by now

https://sp.zhabite.com/sharedfiles/filedetails/?id=1570167762&searchtext=Potent+rebellions
K0rruptedYouth 2025년 2월 1일 오후 4시 29분 
Thanks for the revival! Funny how people with zero talent to mod themselves have so much opinions on something like an AI generated image for your steam page. I say screw the downvotes, they gonna us the mod anyhow.
FailSafe 2025년 2월 1일 오후 2시 28분 
You LEGEND. I have missed this mod so much, it should be part of the core game!
FirePrince  [작성자] 2025년 2월 1일 오후 12시 56분 
@Heartburn: OK, I didn't expect these negative reactions, already 9 downvotes.
@pablo gonzalez: no
Heartburn 2025년 1월 31일 오후 11시 18분 
It's nice to see this mod revived, but could you not use AI art please? I'd actually prefer MS Paint doodles over AI.
pablo gonzalez 2025년 1월 31일 오후 7시 31분 
Would State vulnerability apply to your empire if the the neighbor is a fallen empire?
ExplodePlays 2025년 1월 30일 오후 4시 17분 
Nicely done, thanks for the CPR
Pol 2025년 1월 30일 오전 11시 43분 
Thumbnail lowkey goes hard
FunnelVortex 2025년 1월 29일 오후 10시 59분 
Glad to see this mod back! Hope it takes advantage of the espionage mechanics!
Mr. Bones 2025년 1월 29일 오후 10시 57분 
YES! I've missed this mod.
FirePrince  [작성자] 2025년 1월 29일 오전 10시 28분 
@FebHare: ty, done!
@Zendir Heartfire: ty, it is my pleasure.