Arma 3
Better Static AI Script
26 σχόλια
Sorry_I_haven't_mastered_my_tism 17 Ιουν, 21:36 
thank you im trying to make a ww1 charge and this is exactly waht i need
Delta-118 4 Μαϊ, 15:47 
Would it be possible to turn this into a zeus module?
CorporateEddy17 27 Απρ, 17:58 
Is it possible to switch on and off at will via Zeus? or re-enable AI pathing
minecraft with gadget 18 Μαρ, 7:04 
Works fantastic in the regular editor.
Ren 14 Μαρ, 18:55 
Hello, on our ZEUS server these scripts are disabled so how can I run it in the format written to init?
Swiftcore  [Δημιουργός] 7 Μαρ, 17:47 
@oksman the code is run from the VR entity's init field in the editor, if you copy that you should be able to modify it to work with whatever context you're using it in.
OksmanTV 7 Μαρ, 8:10 
Is there no way to run this code? I have a framework and we don't use editor spawned units, so can this be applied with code?
Д а н к о в с к и й 13 Φεβ, 18:10 
@Jerry_Lee I believe you might be thinking of the Garrison or Guard waypoint options for squads.
Jerry_Lee 8 Ιαν, 20:08 
Fantastic comp!
Itd be awesome if you could place these in areas then have the ai walk into them,almost like a turret or like soldier fsm how they have the fighting position module...that never seems to work
76561198192726397 3 Ιαν, 22:03 
it would be nice if you could cancel the script with a trigger to allow the ai to flee their positions
76561198192726397 3 Ιαν, 20:47 
@Swiftcore maybe check if artillery is firing/landing within a certain radius and have them setunitpos middle
Sevka Slav 15 Δεκ 2024, 23:00 
Does this work with singleplayer campaigns/scenarios?
LucSon 11 Δεκ 2024, 22:40 
Any chance for other vanilla AI enhancement compositions? (e.g. having AI target helicopters with AT launchers)
Swiftcore  [Δημιουργός] 11 Δεκ 2024, 18:50 
AI currently only duck when suppressed by autocannons and small arms, or when damaged. I would like to implement artillery suppression at some point but it seems difficult to implement.
Mamuel 11 Δεκ 2024, 10:20 
When the AI is being bombarded with artillery, do they duck behind cover like in the video? or is it only with light weapons?
OksmanTV 9 Δεκ 2024, 0:52 
Is there a command to run this in code? (I have scripts to spawn enemies) I've done a script like this as well that I run with LAMBS. Mine doesn't have conflicts as LAMBS on static units aren't really.. active except for suppression of targets. So I would say LAMBS and VCOM is compatible, these are for statics only after all.
Swiftcore  [Δημιουργός] 8 Δεκ 2024, 12:26 
@jaeger @ultomat this script is primarily intended for use in the zeus interface and in 3den editor. For larger procedurally generated dynamic scenarios you're probably better off using an AI mod like LAMBS or VCOM.
Swiftcore  [Δημιουργός] 8 Δεκ 2024, 12:12 
@MichaelBruce This script is mostly intended for when a mission maker has a specific position they want AI to occupy (such as a trenchline) and they want the AI to stay in place. The main reason it exists is the vanilla AI's suppression and cover behavior doesn't function correctly with AI pathing disabled. If you're using LAMBS or VCOM and want all your squads to look for their own cover and garrison buildings autonomously this script is probably redundant for your needs.
Swiftcore  [Δημιουργός] 8 Δεκ 2024, 12:06 
@Viper Haven't tested my script with VCOM or LAMBS, I suspect it might cause conflicts but you're free to do your own testing.
The Mosin Man 8 Δεκ 2024, 8:21 
Whackamole!
Viper1Zero 8 Δεκ 2024, 8:16 
This sounds incredible!

To your knowledge, are there any conflicts with other AI enhancing mods like LAMBS/VCOM AI?
adham Morsy 8 Δεκ 2024, 6:54 
I have LAMBs mods... so is there any conflict between them or it will work?
MichaelBruce83 8 Δεκ 2024, 6:21 
Just to be clear, im not here to hate on your mod at all. In fact, this is a great idea. I love any mods that help with ai realism. With that said, Lambs danger and Lambs suppression do this already. My squads will actually take cover and if need be go into a building and hide completely. What would you say is the main difference here?
Jaeger 8 Δεκ 2024, 6:19 
This mod is awesome much needed can you make it work without having to use Zeus that would be great
Beast mode (Nubbelock holmes) 7 Δεκ 2024, 18:12 
Any way you could get it to work autonomously, without having to use Zeus? In a mission that spawns a lot of AI and handles them for example.

Other AI mods tend not to make AI take cover at all, this would be a prime addition.
ariel 7 Δεκ 2024, 11:56 
EXCELLENT, it still needs a bit more reaction speed.
And, it would be better if the realism was increased, such as group movement, retreat, etc.