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Now i just need to multiply the decimals by 60 for it to display minutes instead of %.
Something like AtmosGlobal:GetTime() * 60 but only for decimals.
As in your example 14.5 I take the 0.5 * 60 to get 30 minutes.
Idk if this is possible but i can't think of any other way right now.
Do you think theres any way of adding time of death?
By somehow taking the current time this addon displays and adding it to the message?
Atmos not found! Stopping. The script can be reloaded once Atmos is running.Failed to load .nav file: Cannot access!
Author, feel free to reference my code to update yours.
lua_run print(timer.Exists'atmos_dnc_hudUpd')
Do you get true back?
-Is Atmos installed on both client & server, and enabled?
-Is the Atmos DNC operational and not paused?
-Does changing atmoshud_enabled have any effect?
If you can't figure it out, get back to me and I'll go through debugging it with you.
atmoshud_anchorbottom 0
atmoshud_anchorright 0
atmoshud_posx 10
atmoshud_posy 10
with both atmoshud anchors set to 0 play around with y higher value moves it lower.
set x higher to move it left and then it will probhably move left from right side of screen on a larger number like 50 or 100 i think lol i dont know :D
hook.Add("PlayerInitialSpawn", "ForceAtmosHUDPos",function()
for _, ply in pairs(player.GetAll()) do
ply:ConCommand("atmoshud_posx <val>")
ply:ConCommand("atmoshud_posy <val>")
end
end)
This can be applied for any of the commands listed in the description above.
Thank you.
Sorry to keep asking questions but is posx and posy measured in pixels or something relative to the screen size?
Perhaps you could tell me what they do.
Also, will there be 'PM' or 'AM' respectively when using the twelve-hour mode?