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Ein Übersetzungsproblem melden
Any chance this mod could be made in a way that doesnt change the checksum? It is really painful to combine people with 1980 and people with 4k
I'm intending on downloading Doge's ideas and buildings mods, do you know off the top of your head if there is a known conflict with them, or should they work well together?
Anyways, thanks for making the mod!
Also, it seems this is incompatible with Dwarven Knowledge. Running both of them causes the top-left UI elements to get severely distorted and misaligned. As Dwarven Knowledge adds more Anbennar-style tacked on UI elements, I suppose that isn't much of a surprise.
I was wondering if it was possible to adjust the scaling (on my end, maybe) for 1920x1080, which is my monitor's naitve resolution. I can hardly read the game's text at normal scaling and EU4's own GUI scaling feature is not very good, especially with Anbennar.
The principal difficulty is that the bottom tenth or so of the GUI seems to be cut off, so I'm missing the yes/no buttons on the Declare War popup, information at the bottom of menus, and some other icon with a crown I can't quite make out.
Thanks in advance, and hopefully you're having a great holiday.
And yeah wouldn't ever expect a BB patch since it gets updated pretty much daily would be impossible to keep updated
So if your BitBucket Anbennar version is named 'Anbennar-PublicFork', for example, and you make a custom local patch called 'Proper 2K UI - Anbennar BitBucket', you'd want your .mod to look something like this:
<Proper 2K UI - Anbennar BitBucket.mod>
version="1.0"
picture="thumbnail.png"
tags={
"Graphics"
"Gameplay"
"Loading Screen"
"Utilities"
"Fixes"
"Map"
"Missions And Decisions"
}
dependencies={
"Anbennar-PublicFork"
}
name="Proper 2K UI - Anbennar BitBucket"
supported_version="v1.37.*"
</Proper 2K UI - Anbennar BitBucket.mod>
As you can see, the dependency now references the proper BitBucket version, and the remote_file_id has been removed as it points to this main patch.
If you do this, there should be no load order issues as the launcher now clearly sees the relevant dependencies, so you can at least rule that problem out of the equation.
This is the only 'easy fix' that I can think of that does not involve modifying GFX and GUI files, good luck.
If you're using the BitBucket, you'd want to make a custom local copy of this patch where you modify the .mod file (Proper 2K UI - Anbennar.mod) to assign proper dependencies. That is to say, you need to make sure that the patch is referencing the Bitbucket Anbennar mod as a dependency.
For example, you will see that it looks like this in its current form:
<Proper 2K UI - Anbennar.mod>
version="1.0"
picture="thumbnail.png"
tags={
"Graphics"
"Gameplay"
"Loading Screen"
"Utilities"
"Fixes"
"Map"
"Missions And Decisions"
}
dependencies={
"Anbennar: A Fantasy Total Conversion"
}
name="Proper 2K UI - Anbennar"
supported_version="v1.37.*"
remote_file_id="3311452878"
</Proper 2K UI - Anbennar.mod>
This is referencing the main Steam version 'Anbennar' as a dependency. You'd want to reference your local BitBucket version instead.
For reference, any new interface GFX file or GUI change on the BitBucket would need to be scaled by a certain factor (in the case of GFX files) or modified (in the case of GUI files) for it to look good on a 2K resolution. That's what this patch does.
That's also why it's a pain in the ass to patch the BitBucket version, because it's unstable and frequently changed, which is why I don't do it.
What was your solution with the patch? I've done a bit of modding for EU4 but I havent had the time to sit down and figure out what wasn't working.
Unfortunately, no.
@Feaux
It should work in general, yes, but any newly added custom GUI would not be supported.
This is explained in the limitations above, but it is due to those menu's not really being a UI but a custom event popup with images placed in the correct spots to make it look good.
Transferring this to 2k would be hard.
If you know Anbennar you can read them perfectly fine though
https://imgur.com/a/WoMGEv7
Yeah, I've noticed that too sometimes, it's a weird bug that only pops up occasionally. It seems to be a loading issue, just click on it and the building interface should reset.
I'll have a look later and see if I can get to the bottom of it.
Cheers,
Thanks for your feedback. Didn't know about 'Anbennar Better Popup Location' before this, I love it! I added a compatibility patch for it, which you can find in the mod description.
As for Doge Ideas compatibility, I may take a look at it some time in the future when I have more time. Given that I don't use it myself and that it looks like it requires a bit more effort, it's going to be on the backburner for now.
Cheers,
Crap but it works. Would love an actual patch between them (and estates and trade goods for that matter) because I dislike the base idea set but absolutely LOVE this UI you've crafted.
Thanks for the mod :)