Stellaris
40k Age of Indomitus
374 bình luận
喵小夕 · F_thx 15 giờ trước 
Bình luận này đang chờ hệ thống kiểm tra nội dung tự động của chúng tôi phân tích. Nó sẽ tạm bị ẩn cho đến khi được xác minh là không chứa nội dung có nguy cơ gây hại (ví dụ: các đường dẫn đến trang web đánh cắp thông tin).
Zeizei Pumpum 13 Thg06 @ 3:55pm 
@TheCrimsonLancer you have to research the respective technologies and have the correct planetary buildings
TheCrimsonLancer 13 Thg06 @ 3:46pm 
sorry for bothering everyone but how do you recruit and build imperial guard regiments? and by chance is it linked to civics at all?
Indyc0509 6 Thg06 @ 10:09pm 
For me the Necron Dynasty origin isn't appearing in origin menu, why might this be?
YQ元始天尊 30 Thg05 @ 4:59am 
I can't remember if I've ever licensed the translation of the planetary mod, and in fact I never published the localized mod before I posted this comment.
I perceive that your mods incorporate planetary mods, and you approve of his translation work. That's why I decided to open source my translations.
This time is not a good time for Chinese to turn on the computer, and the friend application may not be approved. So I reply to him in your comment section.
For me personally, due to work, I can't keep enough energy to correct the Chinese dictionary of Warhammer 40k as much as I used to, but I'm still a Warhammer enthusiast, so I'm pinning my hopes on a new translator.
The previous comment is simply an open-source help for new translators, you don't have to open it.
YQ元始天尊 30 Thg05 @ 4:49am 
@爱吃鼠鼠的猫
https://sp.zhabite.com/sharedfiles/filedetails/?id=2997041472
以前汉化缺失时自己做的自用行星汉化,一直没公布,后面退坑之后也就忘了这回事了。
机翻+40k词典粗略校准。如果你还有一些没翻译切碰巧我这里有的内容,可以直接拿我的文本覆盖,行星那mod的一些词条确实是有点晦涩,对着词典逐条理解都有点费脑子,工作量能省则省吧,重复劳动没啥太大意义
GoldenGaming85 29 Thg05 @ 4:20am 
Alright.
Aurelias  [tác giả] 28 Thg05 @ 10:02pm 
@GoldenGaming85 sweet as bro should be fixed now I looked over it last night.
爱吃鼠鼠的猫 28 Thg05 @ 4:56pm 
Can we add a Steam friend Convenient to confirm translation
爱吃鼠鼠的猫 28 Thg05 @ 4:52pm 
Is Farse Witchblade Doorslinger a Singing Spear?
Is Farse Witchblade Sky Gauntlets Gauntlets of Isha?
GoldenGaming85 28 Thg05 @ 3:46am 
@Aurelias Building itself
Aurelias  [tác giả] 28 Thg05 @ 3:04am 
That is a removed tech now after the army cuts downs to help tech spams, its no longer within the mod
爱吃鼠鼠的猫 28 Thg05 @ 2:55am 
Also, I would like to ask
tech_wargear_eld_heavy_gauge_ds:0 "Wargear Heavy Gauge Ds"
What is Gauge Ds? Can you provide me with a link to lexicanum?
Aurelias  [tác giả] 28 Thg05 @ 2:47am 
@爱吃鼠鼠的猫 I'll be happy to add Chinese localization when you feel its finished, as for the spelling mistake are you referring to "Armor" not being spelt "Armour"?
Aurelias  [tác giả] 28 Thg05 @ 12:11am 
@GoldenGaming85 are you referring to the district or the building?
mathekian  [tác giả] 27 Thg05 @ 11:59pm 
Hey guys! Thanks for the bug hunting for yall, Aurelias and I are going to fix all the issues in the upcoming days/weeks. If you have any more bugs/suggestions, feel free to join the discord server!
爱吃鼠鼠的猫 27 Thg05 @ 11:54am 
Although the current progress is not high
爱吃鼠鼠的猫 27 Thg05 @ 11:53am 
Hello, it seems like there's a spelling mistake here
IMPERIUM_30k_CDA_patch_l_english
135 tech_apothecary_armor:0 "Shroud Armor"
Also, I am working on the Chinese localization of your mod. Once I finish, can you add it to the main body
Please remind me if there are any updated texts
GoldenGaming85 27 Thg05 @ 5:42am 
Can't build Administratrum for shit.
Goupil_Fute 26 Thg05 @ 1:26pm 
@Aurelias don't be, we all have a life.


Imédiatly. I do not know if there is a point in time after wich the problem apears, I only know that it is visible as soon as a new month start after the completion of the planetary decision to turn it into a 40k world.
With the command console or without, so early or late, it doesn't change.

However, at the very begenning of 4.0, sometimes the planet and it's buildings would "blink". They would be deleted or disactivated for a very short periode time before poping back into existence. It doesn't seem to be the case anymore tho, as they no longer "pop back into existance".
cleytonparamoti 26 Thg05 @ 5:22am 
no problemo @Aurelias, always happy to help such a cool project
Aurelias  [tác giả] 25 Thg05 @ 10:12pm 
@cleytonparamoti I'll get right on that cheers for reporting.
Aurelias  [tác giả] 25 Thg05 @ 10:11pm 
As for why its happening I'm only about 80 percent sure as too what is happening overall however after a planet class is changed from x class to x class and DOESN'T reset after x time, is functioning as intended. I know that it wipes buildings and districts. The resetting after x amount of time is the 20 percent puzzling part that I would like to investigate more and fix along with the district conversions. so people are not within a total mineral, alloy, energy net loss. As for ideas off the top of my head given you have tried with only this mod it wont be a mod clash likely an event or silly Initializer. At what stage does it occur in game? only after x amount of time played or as soon as your able to partake within the mods content?
Aurelias  [tác giả] 25 Thg05 @ 10:11pm 
@Goupli_Fute sorry for the late reply, Technically only one part of this wider issue is a bug, namely the part if i read correctly its resetting after each week/month or so. I did note someone else's report on a similar issue. Where when their created buildings and districts are cleared from say Small hive world to Medium hive world, it was a thing pre 4.0 too as sometimes it converted the equivalent districts from ( Industrial to Refinery world) but the issue wasn't present for buildings before 4.0 it only is now because of how planet building slots work tied to districts.
cleytonparamoti 23 Thg05 @ 5:57pm 
the synapse drone jobs from capillary nodes are separeted from distric jobs of the same type and cannot be filled
General Justinian 23 Thg05 @ 4:38pm 
I can't remember if I suggested this here, or on one of the other mods, but I would love to see an alternate origin/civics based on the 41k version of the Imperium. Where you can have some big buffs to internal stability but penalties to technologies.
Goupil_Fute 23 Thg05 @ 1:30pm 
Hello, first I'd like to thank you for this great mod, I almost can't play without it now.

However, after the 4.0, the specialized planets reset themseves totaly each month. From district splecialisation to building being deleted.
I tried with and without other mods, vias console or long playthrought, every time a new month start, the buildings and districts are deleted, at best for a week or so, at worst completely.

Do you have any idea on what may be happening ?
Is it only my machine ?
Which holly encent should I use whith which prayer ?
niccodigge 23 Thg05 @ 1:31am 
mod list is (from button) We are the Imperial Navy -> 40k Indomitus -> ASB Shorter Battles -> Amazing Space Battles -> 3.6+ Imperium Portraits
niccodigge 23 Thg05 @ 1:27am 
exactly, the army build screen upon planet, sorry for my english, i dont see the template, oh and also the Las Squads, i see ogryns and others, i see their costs and i know it's still not enough, but i cant see and therefore select Astartes nor Las Squads of Imperial Guard
Zeizei Pumpum 19 Thg05 @ 9:57pm 
well that make sense, paradox change over and over the planet sistem since the 1.0
so keep the great work good man, all the good vibes 4 u
Aurelias  [tác giả] 19 Thg05 @ 9:51pm 
yes a few others have mentioned a planet standalone mod, idea is great i love it, it will need almost no maintaining so long as paradox doesn't change how the planet class system works. its just not something I have been putting a lot of time into when I started it awhile back.
Aurelias  [tác giả] 19 Thg05 @ 9:48pm 
Your going to need more than gene-seed my friend, however what menu are you referring to? the army build screen upon a planet or the sector starbase menu?
Zeizei Pumpum 19 Thg05 @ 3:00pm 
maybe a standalone mod with the planet types(?
niccodigge 19 Thg05 @ 2:53pm 
The astartes chapel dont let me build space marines, i havbe gene seed but nthere is not option in the recluting menu
General Justinian 18 Thg05 @ 9:28am 
Thank you so much for keeping these mods alive. Please keep up the great work! :)
Deadross 17 Thg05 @ 11:41am 
Thanks for the amazing mod Aurelias, I know you're super busy fixing everything, just wanted to say great job!
Aurelias  [tác giả] 16 Thg05 @ 1:18am 
grand citadel from NSC?
marty 16 Thg05 @ 1:10am 
so i was picking up where i left off yesterday, when i go to build the grand citadel my game keeps crashing im not sure why
Aurelias  [tác giả] 15 Thg05 @ 10:03pm 
You should be able to run this mod regardless, 4.0.10 is a small bug fix patch shouldn't break anything within this mod.
marty 15 Thg05 @ 9:21pm 
ok, first off....LOVE THE MOD...but im here with a question....how do i get 4.0.9 i have no beta running yet i still have a yellow triangle next to my game, also when i load into stellaris it says im running 4.0.10 can someone please help me find 4.0.9 so i can continue playing
Aurelias  [tác giả] 14 Thg05 @ 7:37pm 
Triple S you were right i did miss some added by deposits and solider jobs added by unification war modifier were pre 4.0 they have all been buffed.
Aurelias  [tác giả] 14 Thg05 @ 7:16pm 
Okay the Necron dynasty issue is actually to do with the machine age DLC which allows individual machine empires, that is they are not a hive mind, while Necrons lore wise sit sort of within that category they are technically individual machines, you will only encounter this issue if you do not have the machine age DLC. Yes it may look like a bug but really its just how the Necron origin and auth work in relation to no DLC and with DLC.
Triple S 14 Thg05 @ 1:55am 
so.. i know there are plenty of problem but, the starting Ruined Imperial Throne World needs updating too. Baseline planet still has outdated number of jobs 5 enforcer and 8 farmer.
ArtificialDeath 13 Thg05 @ 11:59am 
i found a bug in the mod about the necron where you can choose "necron dynasty" because the race are classed as machine, so it forces me to choose machine int instead
Aurelias  [tác giả] 12 Thg05 @ 11:22pm 
Okay that issue I can see and reproduce however Necrons do not have any number changes to colony speed or anything like that, they use the base game speeds and rules nothing is changed for the Necron auth, you may have come across one of many Stellaris 4.0 bugs. and on the top of my head I cant think of anything within the mod that should effect it at all.
Zeizei Pumpum 12 Thg05 @ 7:05pm 
Hi Aurelias there's another problem I was having with necron dynasties, it's impossible to colonise planets, it takes an absurd amount of star years and it doesn't end
BURNTBurrito 12 Thg05 @ 3:26pm 
Sometimes you need to manually activate the man emperor of mankind trait in the Empire screen before you start
Aurelias  [tác giả] 11 Thg05 @ 9:52pm 
As for the emperor dying out of simply natural causes ill look into that one now that is a bizarre issue.
Aurelias  [tác giả] 11 Thg05 @ 9:50pm 
Is this mod below things like Giga structures, things you know add special resources? simply putting it at the bottom most of the time solves these kinds of issues.
Zeizei Pumpum 11 Thg05 @ 9:19pm 
maybe just my problem but I don´t see the new resources in the "special resources" tab